The game will include a total of 35 Perks which have a point rating of 1-5, the developer explained in a blog post.
The player will be given a base total of 8 points to spend across these Perks, however you can raise the points you get by altering your load out to give yourself more points to spend. An additional point is tied to Primary Weapon slot, Secondary Weapon slot, Lethal Grenade and Tactical Grenade.
This means if you really want to give yourself a challenge you can give yourself the maximum of 12 points for Perks, and start games with only a knife for defence.
The point system is also changing the way Perks can be unlocked. All Perks have a level and Squad Point cost. If you reach the level the Perk will be unlocked automatically, or you can spend some of your Squad Points to unlock the Perks early using the listed points for that perk.
The Perks are divided into seven categories, which you can mix and match depending on how you want to play. They are as follows:
- Speed: Allows you to outrun and outmanoeuvre other players. These are about getting a head start over your competitors and staying ahead. Perks include Sleight of Hand (faster reloads) and Stalker (move faster whilst aiming).
- Handling: Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include On the Go (reload whilst sprinting) and Steady Aim (better hip fire accuracy)
- Stealth: Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. This category includes Takedown (kill an enemy without revealing the location of their death) and Incog (Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.)
- Awareness: Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. This includes SitRep (Detect enemy explosives and tactical equipment) and Wiretap (Utilize all active enemy and friendly SAT COMs on the field)
- Resistance: hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Perks include Focus (Reduced weapon sway when aiming down sights and reduced flinch when hit) and Blast Shield (Increased resistance to explosive damage)
- Equipment: Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include Extra Tactical (Additional Tactical equipment) and Extra Attachment (Extra attachment for your weapons).
- Elite: Elite Perks offer special abilities that affect your loadouts in a variety of ways. Perks include Gambler (Spawn with a random Perk) and Ping (Activate a sonar ping upon killing an enemy, revealing nearby hostiles).
Call of Duty: Ghosts hits the shelves on November 5th. Are you excited for this next instalment of CoD? What are your thoughts of their revamped Perk system?
[Source: Call of Duty Website]