Dying Light is an open-world, first person action game that takes place in the slums of south america. Players will get to explore and traverse the environment, while embarking on quests to help fellow survivors and scavenging the city of all its useful resources. The main draw, however, is that Dying Light offers a dynamic day-to-night system that actually affects gameplay in a drastic way.
Throughout the day, you will spend your time setting traps, collecting materials, chasing air-drops, and saving other humans, but the zombies will remain slow and cumbersome, allowing you to swiftly dispatch them or flee if necessary. The main worry in the daylight is that zombies travel in large packs, so you will be severely outnumbered and must use your ingenuity and free-running to avoid them.
This pales in comparison to the night time though, which alters the zombies in such a way that they become very agile and aggressive, able to chase you up to the rooftops at a breakneck pace. The other aspect of the night is that new infected come into play, all of which require tactics and quick-thinking to defeat.
Everything we’ve seen on Dying Light has been promising, but I can’t shake the feeling that this game is destined to turn out like Dead Island did, an underwhelming, shallow action game with a tepid story and iffy writing. Despite that, I am cautiously optimistic about Techland’s latest, but they will have to reel us in with the gameplay changes and narrative to garner a warm response.
Dying Light hits store shelves on March 31 2014, for the Playstation 3, Xbox 360, Playstation 4, Xbox One, and PC.