The Mega Man creator calls his game a classic Japanese side-scrolling action game, and it appears heavily influenced by his work on Mega Man and Mega Man X. In a video presentation displayed during Inafune’s PAX panel, he displayed deep regret over the fact that he was unable to finish titles such as Mega Man Universe and Mega Man Legends 3, games that utilized fan feedback to help design the game. He hopes to appease his fanbase by building his next release ‘Mighty No.9” entirely around fan feedback and ideas. These ideas will ultimately stem from the funders, who are clearly eager to help the games development in any way they can. This seems to be one of those situations where people are shouting “TAKE MY MONEY!” at their screens.
Mighty No. 9 is in development for Windows PC through Steam and DRM-free digital distribution channels, but developer Comcept have set stretch goals to include versions of the game for Max and Linux at $1.35 million and console versions of the game at the $2.5 million mark.
The next stretch for the Kickstater program will add two new stages to the game, should the target of $1.2m be reached. But judging by the vast amount of money being thrown at the crowd funding program, I have no doubt this will be reached soon.
The game is scheduled for an estimated release in spring 2015.