In light of his latest project’s stalled Kickstarter effort ($80,956 of $1,350,000 pledged with 29 days to go), and a negative article on Kotaku, Dyack released a video refuting some of the allegations. As Eurogamer reports, Dyack says of his studio’s 2011 game X-Men: Destiny, “I will say this: we are really sorry how that game turned out.”
Metacritic ratings for the 360 and PS3 versions of the game are 47 and 50 respectively, so I would not say that it is a bad game. However, when your reputation is on the line and the future of your next project is also in danger, I suppose some concessions have to be made to try and secure the future of your work.
Did you play X-Men: Destiny? What did you think? Did you feel like you needed an apology? As usual, let us know in the comments below.