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5 Indie Games Sony Needs on PlayStation

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Indies are Sony’s saviour. Or at least it seems that way.

Since the start of the year Sony has managed to get many indie developers to pledge allegiance to the PlayStation ecosystem. Big names in the indie world such as Mike Bithell, creator of Thomas Was Alone, Vlambeer the team behind Super Create Box, and Dennaton the pair responsible for Hotline Miami have all agreed to put their games onto the PlayStation systems. Fortunately the big indie drive appears to be working, almost all indie devs who have worked with Sony have enjoyed good sales and slowly but surely indie game fans are staring to buy PlayStation hardware.

Sony’s indie initiative is far from over, many great indie games such as LUFTRAUSERS and Metrico are due to launch on the PS3 and VITA in the coming months along with quite a few indie games, such as The Witness from Jonathan Blow, on the PS4 when it launches later this year. However if Sony really wants to become the number one platform for Indies to launch on they might want to try and court these 5 indie games.

5.  Q.U.B.E.

Q.U.B.E. or to give it its full title Quick Understanding of Block Extrusion is a first person puzzle game which takes quite a few ideas from the Portal series. Players are dropped into a bright white room, with a few coloured blocks dotted around. They must manipulate these coloured blocks to reach the exit. A decent amount of levels and a few gameplay twists result in Q.U.B.E. being an extremely memorable game.

The game is currently available on PC and Mac but would be a perfect fit on PlayStation. From a technical point of view it should be possible, the controls would be simple enough to adapt to both the PS3 and VITA and the PC system requirements aren’t too high, meaning it could probably run both the systems.

If Q.U.B.E. were to launch on PlayStation it would be an instant success, similar games such as Portal or fellow indie game The Unfinished Sawn have sold very well on PlayStation showing that gamers defiantly have a appetite for games like Q.U.B.E. Couple the great gameplay of Q.U.B.E. with a PlayStation promotion such as cross-buy or a PS Plus discount and you could be looking at the next indie game to sell very well.

4. FTL: Faster Than Light

FTL is a “spaceship simulation roguelike-like” or at least that’s how the official website for the game describes it. Roughly translated the statement above means that FTL is a game where you have a space ship and must manage its systems and crew whilst travelling through space searching for the Federation Fleet and avoiding or destroying the Rebel Fleet. And if that still confuses you it’s a simulation game where you manage a spaceship and fly through space. I probably should have started with that.

FTL is a rather unforgiving game, its procedural generation can result in the game giving you what seems like a unwinnable task and to make matters worse if you die you start again, from the beginning. Despite this the game launched to critical acclaim last year and has done very well on PC Mac and Linux.

So, I hear you ask, why should FTL be on PlayStation? Well there is one simple answer to your question; it’s an amazing game. It really is as simple as that, FTL was my 2nd favourite game last year, coming a close second behind fellow indie game Thomas Was Alone (already available on PlayStation) and I know of countless other people who also hold FTL in high acclaim.

The problem is not enough people know about the game, and thus not enough people have played it. Being on PlayStation would solve this issue. Sure technically it might be difficult to port, the controls work well on PC but on PS3 it may be more of an issue and getting the game to run on a VITA may be a challenge but it would defiantly be worth it, just so that millions of gamers would have the chance to play such a wonderful game.

3. Spy Party

I would totally forgive you for not knowing what Spy Party is. The game is yet to release publicly and a limited closed public BETA is currently on-going. However I can almost guarantee that by the end of this year Spy Party will be atop of your hotly anticipated indie game list.  The game, at its most basic level is a 2 player game, where one player is a spy at a party (see what they did there?) and must carry out spy related tasks such as poisoning or stealing. The other player is a sniper located outside of the party and looking into the building where the party is taking place, they must observe movements and actions and try to deduce which of the people at the party is the spy being controlled by the other player. The sniper has 1 shot to eliminate the spy, if successful they win the round, if they miss, hit someone who isn’t the spy or don’t mage to shoot the spy before they complete all the tasks then the spy wins the round.

The game is a relatively simple concept but even at this early stage in development I can tell it’s going to be something special. Playing the game is a lot of fun and when all the bugs are ironed out and more polish has been added to the game it could be the next big indie hit.

The game would work very well on PlayStation. The controls would be easy to port across, both to the PS3/4 and the VITA, in fact I would go as far as saying the controls would be better on PlayStation than on the PC. Also the online infrastructure of the PlayStation Network would be perfect for the game, online matches could be found in seconds.

Unlike the previous two games I’m not so sure Spy Party would be an instant success on PlayStation, it would do well but currently not enough people know about the game to make it a viable option. However the game is still a long way out so anything could happen.

2. Prison Architect

Much like Spy Party the title of this game describes it fairly well. In Prison Architect you are an architect who must build a prison, ok there is a bit more to it than that but effectively that’s all what you do. Built by the two man team behind Darwinia and Uplink, Prison Architect is very similar to Sim City, but instead of building and managing a city, it’s a prison. The game is a tough one to describe in a fun way, as everything about it sounds boring so watch this video; it explains everything a lot better than I ever could.

So that was fun and now you should kind of have an idea as to what prison architect is, which will save me some time. So would it work on PlayStation, well the short version is no. Admittedly it would be very difficult to get all the menus and UI to work well on any of the PlayStation consoles. Perhaps the best fit would be the VITA, its touchscreen and touch pad could make traversing the many menus a lot easier compared to using the DualShock. In fact thinking about it could work very well on VITA (I have even managed to convince myself). From a technical point of view the game should be possible on PlayStation the game requires a fair bit of processing power so a PS4 and VITA streaming combination might be the best solution.

If the game is hard to explain and isn’t suited for PlayStation why the hell am I including it in this list, let alone at number 2. There are two answers to this question. The first being the usual great game that needs to be played by more people speech from the previous games on this list. And the second being the fact I believe if it was done correctly it could be the best game seen on a PlayStation console. The groundwork is already done, the game is looking to be something very special on PC but personally I feel it is a game I would love to play on the move, so getting it onto the VITA would be brilliant. The game suits itself to short bursts of play but can also be enjoyed for hours at a time.

Prison Architect is a difficult one to explain, but it just has something about it, something that gives it a lot of potential, and something that makes me believe it would be a perfect fit for the VITA.

1.Super Hexagon

Super Hexagon is the simplest yet most addictive game I have ever played. The basic concept is again a confusing one. You are a triangle, stuck to a hexagon with lines coming towards you from the edge of the screen, you must rotate your triangle around the hexagon (or a different shape depending how good you are) to avoid colliding with these incoming lines. The game sounds rubbish, especially with my relatively poor description but the difficulty, and the ability to play again with a single tap of the screen and the bight, trance like visuals and the iconic electronic soundtrack and the lure of a high score table make the game one of the finest mobile experiences ever. Watch this video, it explains everything.

There is a reason why Super Hexagon is top of this list, it’s both a great game and would be a perfect fit on all 3 PlayStation platforms. The game has already transitioned from mobile to PC and its simple 2 button controls, rotating clockwise and anti-clockwise, would work well on both the Dualshocks D-Pad and the Vitas touch screen or rear touch pad. The high scores which are so vital to the games success would be easy to implement with the PlayStation Network and the easy pick up and play nature of the game would suit both the VITA and the PS3/4 as a downloadable game.

Unlike some of the other games, Super Hexagon would be very easy to port to PlayStation. The controls would be a perfect fit and the game can run on almost anything. Hey it even works on BlackBerrys so it must be able to run on any PlayStation console. Super Hexagon is already a huge success, but it would be an even bigger success if it were on PlayStation. And if it did make it onto PlayStation imagine the front page of the PS Store with the super hexagon background. How cool would that look?

So there we have it, my top 5 indie games that Sony should really consider getting onto PlayStation. What do you think; did I miss out an obvious choice or possibly included the worst game imaginable? Sound off in the comments below and tell me the 5 indie games you think should be on PlayStation.

*Authors Note* I realise some of the developers of the games on this list have made comments or announcements regarding bringing their game to PlayStation. These comments/announcements were not a factor in my choices so please don’t moan about anything like that.

Indie

Reasons Why Indie Games Fail

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indie game

The gaming industry is a tough place to be in. It is highly competitive and fast-paced. It is especially difficult for indie games to survive this competition as they are not backed by huge corporations that can pour in billions of dollars for its success. An average indie game on Steam is available for $9 or less and rarely sells many copies. Indie games are taking a back seat somewhere but that does not mean there is no hope for them.

It did take a while for indie games to come to the forefront and become widely successful like Minecraft or Among Us. You can find all sorts of indie games available today but not make it through, few see the light of the day. As the number of indie games has increased so has their quality decreased which is quite upsetting because many have great unexplored potential. Let’s look at the reasons why indie games fail and how the right marketing strategies can bring success to them. 

Poor Marketing Strategy 

Indie games are video games that are individually developed without a publisher that usually finances the project. This sometimes translates into no proper planning of strategies for marketing the games. In today’s world, however good a product is, marketing it well to the target audience is important. Unless gamers are aware and curious about a game they won’t want to play it. 

There are chances that a good game will get lost in the sea of games available today without proper marketing. Marketing will create awareness about good indie games and get more people to play them. 

Low budget Advertising 

It is quintessential to have a good budget for advertising your indie game. A compromised advertising budget will yield poor results as we all know. Setting some funds especially for advertising and publicity should be a priority as this will help indie games become more popular. 

Marketing may seem easy but there is a lot of thought put into it. Take help from advertising agencies if you lack that knowledge. 

Even with a small budget, you can run effective campaigns if you have a good team of marketing professionals who understand the demands of the gaming world and the potential of your indie game. 

Not interacting with the right audience

For the success of indie games, indie game developers should interact with gamers on their platforms. Take your game to the right audience if they are not coming to you. Developers focused on building a community around their games are going to garner a lot of attention and craze. 

So many streaming platforms are available now that are popular amongst gamers which should be tapped into. You can showcase your game on these platforms as well as provide support during the game. TikTok, Youtube, and Discord are popular streaming sites that game developers can partner with. 

Lack of Original idea

Some indie games fail because of the sheer lack of an original idea. You cannot sell an old game in a new package. If your game resembles some other popular game there is a slim chance your indie game will succeed. To succeed in this crowded world of indie games, you need to have an original idea and one that stands out apart from other competitors. 

Indie game developers should stick to their niche and create a game that caters to gamers in that particular niche. Stick to an original idea and plan well according to it. This will guarantee success and your game won’t be just another game on the block. 

Technical problems

It is a known fact that gamers like a smooth gaming experience. They don’t want to play a game that has any technical flaws. A bug in your indie game will deter gamers from coming back to it. Give gamers a chance to promote your game and that will only happen with a bug-free game. Many indie games release without any technical trials and this is one of the reasons they fail.
Test out the games as much as possible before releasing them for a wider audience. Indie game developers should hire professionals to improve the gaming experience and fix any in-gaming problems before the big release. 

Conclusion

There is a huge market for indie games today and fixing some of these reasons for failure that are mentioned above can guarantee success. Indie games fail sometimes but that does not mean there is no hope for them. The right amount of planning and marketing can improve the overall quality of games. Don’t fear failure, work on improving the quality of games and you can make history.

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Fair & Arcade-Like Gambling Games

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Gambling games

Few people know that carnival games derive roots from the royal courts of the Renaissance period. They started as sporting activities and card tricks. Once the concept of traveling road shows got adopted in the 1800s in the US, they morphed into vaudevillian-like magic shows. Later on, in the early 20th-century, they incorporated mechanical elements, and prize machines got birthed.

Around this time, arcades appeared, which mainly consisted of coin-operated pinball machines. The ones hosting video games, the likes we associate with these venues sprung up in the late 1970s. They quickly got so popular that Dave & Busters and Chuck E. Cheese restaurants began offering them. In the late 1980s and at the start of the 1990s, arcades were the main gathering spots for male teens and a premium entertainment option. That all changed with the rise of home video game consoles.

Today, fair and arcade-like gaming options are making a comeback in the unlikeliest of places, online casinos. In the past decade, gambling sites have begun experimenting with featuring products from these genres. Interactive gaming is currently a fledgling industry with thousands of active platforms floating around in the digital sphere, each advertising that it is home to the best casino bonus. What follows is a quick rundown of four unique betting experiences that can induce fair and arcade gaming nostalgia from an online casino lobby.

Tetris Extreme

Fun bit of trivia. Tetris is an invention of a Russian programmer named Alexey Pjitnov, who worked as a software engineer at Moscow’s Soviet Academy of Sciences. He created this simple game that grew into a global phenomenon when testing the then-novel Electronika 60 computer. Tetris quickly became one of the most addictive puzzle games on the planet with a current vast player base. In 2019, developer Red7 figured out a way to morph it into a seven-reel, ten-row slot with an RTP of 94% in its base gameplay. Tetris Extreme by Red7 has a cluster-wins-mechanism and offers a Mega Drop Jackpot.  

Coin Pusher – Ganesh Wealth

Coin pushers are machines featured at arcades, fairs, and even some restaurants. They let players place tokens/coins through a slot hoping that they will knock off a stockpile of them from an edge and win prizes. According to gaming historians, these machines first appeared in 1962 in Europe, with Cromptons Leisure Machines first developing them. Its original product in this category bore the name Wheel-a-Win and was a massive hit. Few coin pusher-like titles exist on gambling sites, with a super trending one being Ganesha Wealth by PlayStar. It got released in June of 2021, boasting a Hindi theme.

Rubik’s Riches

Likely any layperson has seen or tried to solve a Rubik’s Cube at one point in their life. It is a 3D combination puzzle invented by Hungarian sculptor Ernő Rubik in 1974, who licensed it to the Ideal Toy Corporation. The original cube had six faces, covered by nine stickers in six solid colors. In 2013, online gambling juggernaut Playtech attempted to bring the Rubik’s Cube concept into the slot format via Rubik’s Riches. This novel title mixed both genres in a product with an RTP of 94.5%.

Whack-A-Jackpot

Whac-A-Mole machines are popular carnival games that the Japanese TOGO company created in 1975.  The following year, this invention was the second highest-grossing electro-mechanical game in the country. It made its US debut in 1977 at pinball parlors before reaching amusement parks and carnivals. Whack-A-Jackpot is a 2014 Microgaming scratch card-like game that mimics the original Whac-A-Mole machines to a T. 

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Ori and the Blind Forest

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Ori and the blind forest

Ori and the Blind Forest is an indie game by Moon Studios that has won several awards in artistic achievement, animation, and musical composition

The Prologue:

You begin the game as a small forest spirit named Ori, who falls from the Spirit Tree during a storm. He is adopted by a creature named Naru but is quickly orphaned when a devastating event sweeps through the forest and wipes out their food resources. Naru gives Ori the remaining food and starves to death. Now, Ori must set out into the forest alone in an attempt to stay alive. 

The young spirit eventually loses energy and collapses near the Spirit Tree. A blue orb named Sein revives him. Here, the prologue ends, and the game begins. From here on out, Ori and Sein set off to restore balance to the forest. They recover its main elements: Waters, Winds, and Warmth. 

The Main Story: 

Two other primary characters are introduced at this point – Gumo and Kuru. Gumo is a spider-like creature who seems evil initially but becomes a friend when Ori helps them out of a sticky situation. Kuru is a large owl. It remains an antagonist for much longer, but its aggressive nature is explained in the game’s latter stages. 

The Ending: 

Gumo uses stored light from the Spirit Tree to help Naru. They team up to protect Sein and Ori, working together to restore warmth in the forest. Gumo sees the dangers that lie ahead, and in the game’s final act, Kuru catches Ori and Sein, but Naru protects them. Kuru changes his heart and takes Sein back to the Spirit Tree’s top to end the spread of fire throughout the forest. A giant light emits, wiping out the fire but ultimately wiping Kuru out in the process. 

What You Need to Do: 

Your task as the hero is to bring Ori back to his home and save the forest from dying. As you go through the game, you will gain more abilities. Eventually, you will be able to spend experience points on three different skill trees. 

Core Skills: 

  • Spirit Flame
    This is the first skill that Ori learns, which can be used to attack enemies. To upgrade this skill, you need to put ability points into the Offensive Skill Tree. 
  • Wall Jump
    By jumping repeatedly, Ori can climb walls. This skill allows you to gain access to areas that are usually inaccessible with a single jump. 
  • Double Jump
    This is another essential skill that grants you access to new areas. You need to jump into the air while performing a double jump. Leru’s Ancestral Tree in Gumo’s Hideout gives you this ability. 
  • Charge Jump
    To enable this skill, you need to hold a directional key to charge the Charge Jump and then let go to propel Ori in your desired direction. You can choose to charge straight up, hang on to a wall, or charge left or right. This skill is found in the Sorrow Pass. 
  • Charge Flame
    This is an offensive skill that can be used to break specific barriers and damage units within a certain radius. It is found in Hollow Grove, and it is given by the spirit Ano’s Ancestral Tree. 
  • Stomp
    Ori learned this skill in the Thornfelt Swamp. Using this skill, you can smash the ground and break barriers underneath you, thus damaging nearby enemies. 
  • Bash
    Found in the Ginso Tree, the Bash ability is what allows Ori to fly through the air. It uses the momentum of a nearby lantern, projectile, or creature, and it can stop time for a while, giving you the time to choose a direction. The object you bash against is then flung in the opposite direction. 
  • Climb
    This skill allows Ori to shimmy up and down a wall or hang onto them without doing a wall jump. To hold onto a wall, press the ‘Shift’ key or ‘RT.’
  • Dash
    This skill allows Ori to move quickly in one direction for half a second. It is found in the Black Root Burrows and can be upgraded in the skill tree. 
  • Light Burst
    Also found in the Black Root Burrows, this skill allows you to cast spheres of light into the air to light lanterns. 
  • Kuro’s Feather
    With this feather, you can glide to the ground. You can also use it to be lifted up if you are in a wind tunnel. To pick up one of these feathers, you must distract Kuro on the way to the Misty Woods. 

Ability Tree

The ability tree is a collection of various knacks that Ori can purchase with Ability points and enhance their performance. The available abilities can cost either 1,2 or 3 points at a time. If you fail to produce the proper payment, Ori will be prevented from receiving that ability until they have accumulated enough points. 

Abilities may also be unattainable because Ori doesn’t have the skill that it enhances or has not bought the ability to come before it. If either of these options is true, the text below the description of the ability will be bright red. This will indicate that Ori does not have the necessary requirements to have that particular ability. 

The tree has three branches, each with abilities that share a common theme. They are: 

  • Utility Abilities
    This branch is cyan, with abilities that help Ori with survival and defense. It is at the top of the tree. Some of the branch’s abilities include Rekindle, Charge Dash, Water Breath, and Air Dash. 
  • Efficiency Abilities
    In the middle of the tree, this purple branch can help make exploration and pickups more efficient. Some of the abilities that come with this branch include Spirit Efficiency, Spirit Magnet, and Map Markers. 
  • Combat Abilities
    These abilities enhance Ori’s offensive capabilities. This branch is at the bottom of the tree; it is red. Some of the skills on this branch include Quick Flame, Split Flame, and Ultra Stomp. 

You may be wondering what the best skill point build is, but ultimately, the answer to this question depends entirely on your gameplay. Investing ability points in the survival brand can make the game a lot easier, especially when you get to the Triple Jump. Offensive capabilities are convenient but not necessary. Most deaths in the game are caused by environmental damage. To find secret areas and extra pickups, you can search the exploration line or even the internet for additional information. 

Ori and the Blind Forest is an adventure game with beautifully designed visuals and an outstanding score. Developed by Moon Studios, it was released on March 1th for Windows, Xbox 360, and Xbox One. Reviewers have highly praised the storyline, graphics, level design, and gameplay.

If you loved Ori and the Blind Forest, make sure you check out its sequel, Ori and the Will of the Wisps!

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