Development on the much anticipated Wii U Zelda game is “going well,” series producer Eiji Aonuma said in an interview with 4Gamer, translated by Siliconera. Aonuma also explained that the game will use the Wii U GamePad in “various ways”, further details weren’t revealed.
Aonuma was also questioned about earlier comments he made stating that he was “tired” of making Zelda games. Aonuma exclaimed that his comments were misinterpreted, he is simply tired of making games based off of the same ideas and formulas. The producer is constantly looking for new and innovative ideas for the long running Nintendo series.
“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now,” Aonuma said. “While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”
“If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing,” he added. “However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?”
Aonuma states that he gets more excited if the team decides to pursue more abnormal ideas and mechanics for the next Zelda game. He would welcome a Zelda game without Zelda.
“So, by no means, am I tired of it,” Aonuma said. “Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
The Legend of Zelda: A Link Between Worlds will arrive on November 22 for the 3DS.