“There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”
Spinks also answered a couple questions about the future of the original Terraria. He said that 1.2 would be the last “seven-month update” to the game, but he had plans for some smaller updates. Spinks said he wanted to work on finishing the endgame progression in the next couple months, with a possible Halloween update, among others. On the same subject he said:
“It’s a tricky question, though. When do you stop working on one game and start working on something new? I honestly have no idea. Right now, I’m having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2. So that’s also an option.”
Regardless of what Spinks and his team decided to do, Terraria 2 will most likely follow in the steps of it’s predecessor. Keep your eye here for more Terraria and Redigit news as it becomes available.