Additions / Changes
– Backpack improvement
– Added support for 100 slots in the backpack
– Backpack can now be sorted by type
– Multi-selection in the backpack is now done by holding down the Ctrl key
– Alt-fire on the Sandvich now drops sandviches
– A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
– A Heavy can regain his sandvich by collecting a healthkit while already being at full health
– Eating a sandvich using the taunt method now heals a Heavy to full health
– Dropped sandviches heal 50% of the collector’s health
– Medic regen changes
– Base regen amount increased from 1/sec to 3/sec
– Regen amount increase since time of last damage decreased from 3x to 2x
– End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
– Blutsauger
– Replaced “No critical hits” negative attribute with “-2 health drained per second on wearer”
– Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
– Added “mp_windifference” server ConVar (default to 0)
– When set to X, matches will be considered won if a team gets X points ahead of the other team
– Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
– Added “Disable weather effects” option to the Multiplayer->Advanced options dialog
– Added “Show non-standard items on spectated player” option to the Multiplayer->Advanced options dialog
– If set (default), it’ll show non-standard items being carried by the player you’re spectating
– Tournament mode changes
– New item whitelist allowing tournaments to control what items can be used by players
– Added “item_whitelist_example.txt”
– Added “item_show_whitelistable_definitions” command to get a list of whitelistable items
– Added Tournament mode Spectator HUD
– Added “Use advanced spectator HUD in tournament mode” option to the Multiplayer->Advanced options dialog
– Shows all the members of your team (or both if you’re a spectator) at the top of the screen, along with class/health/respawn time/charge level
– Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
– Changed idle player check to include spectators & players who haven’t chosen a team
Bug Fixes
– Fixed explosive radius detection using an axially aligned box instead of a sphere
– Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
– Grenades/Pipes radius change: 132->159
– Rocket radius change: 121->146
– End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
– Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
– Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
– Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
– Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
– Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
– Added check to prevent clients using the “firstperson” command to get out of thirdperson view while they’re phasing, taunting or control stunned
– Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
– Fixed wearables not destroying their attached particles when they’re removed
– Fixed several player & viewmodel simulation issues that occurred when the game was paused
– Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2