So, if you didn’t get the chance to play these great games, you can wait until the first quarter of 2009 and give them a shot. You might be surprised to see that you get in return some great puzzles, thrilling experiences and, most important thing: a really scary game experience.
”Our intent with the Penumbra series has always been to focus on fear. We set out to create an experience where the gamer is vulnerable with a sense of discomfort beyond what games in the horror genre typically deliver,” said Thomas Grip, Lead Programmer/Co-founder of Frictional Games.
Yes, we know, it’s not Dead Space, but the games in the Penumbra Collection are slowly becoming cult classics.