The first game in the series to do so, the reveal came during an announcement on the PlayStation Blog that the game was now available to pre-order on the PlayStation Store. The micro-transactions come in the form of “in game credits” which you can use to purchase cars and parts to improve your cars.
The credits will be available on the PS Store or in shops. Whilst pricing is not yet confirmed for these credits, Sony said they will be available in 500K, 1 million, 2.5 million and 7 million denominations. Sony even gives us an idea of how you can spend your 1 million credits in the image below:
The idea of micro-transactions is something which has always split people, and some are already voicing their concerns about how the inclusion of these credits will impact the games progression system.
The news also gives confirmation that GT 6 will also be the first main game in the series to get a download release with both the Standard and Limited Edition available to order.
The Special Edition of the game will include with the full game 20 extra cars (Torque, Performance, Adrenaline and Velocity packs), custom PSN avatars, paint chips, race suits and race helmets, and will set you back £59.99. The Standard Edition will cost you £49.99 on the PS Store.
As an extra incentive to pre-ordering the game on the online store, players are being offered the cars included in the precision pack. These cars include:
- GT-R NISMO GT3 15th Anniversary Edition
- R8 LMS ultra 15th Anniversary Edition
- Corvette Stingray (C7) 15th Anniversary Edition
- Model S Signature Performance 15th Anniversary Edition
- Viper GTS 15th Anniversary Edition
Gran Turismo 6 comes out on the 6th December 2013.
What are your thoughts on the inclusion of micro-transactions in the game? Are you against the system in general, or do you think there is some merit to them?
[Source: PlayStation Blog]