CD Projekt Red has revealed more details which led to The Witcher 3: Wild Hunt being delayed by three months to the 19th May 2015.
An open letter was released by the developer on Monday that said that: “the sheer size and complexity of The Witcher had a decisive impact on production”. They wanted the best quality product released and want to limit the amount of bugs in the game. CD Projekt admitted they had set the initial February release date was “hasty”.
Talking to Polish financial journalists, CD Projekt board member Adam Kiciński said (translated by Eurogamer): “Gamers took our decision very well. [The] market is afraid of badly polished games on next-gen platforms.”
He continued by saying: “We want to disarm the opinion that [The Witcher 3] doesn’t exist, it will be closed by the end of the year in line with the schedule.
“There’s a lot of small errors though, because the game is huge. It’s the only reason behind the delay. We didn’t assume it will be this big. Only after putting all the pieces together it turned out it’s bigger than the two first put together.”
He added: “Let me remind you: it’s open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do; we just have to do it. We don’t want to release the game with bugs that undermine the gameplay.”
Kiciński also re-iterated the open letter that the February 2015 release date was set too early for the game: “We announced the release date very early and we’re paying for it now.”
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