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5 Reasons Why Western-Developed Games Are Boring (and How to Fix Them)



I have a GameFly account. It has served me well. It has allowed me to spend less than the price of a single AAA retail release per month to play as much as I want of practically whatever I want. And what I want usually ends up being the first four or five hours of several much larger fourteen-hour or even forty-hour experiences. That sounds like it should be a comfortable sample platter of the industry, an ADD fantasy of constantly-shifting and continually-expanding experiences. So why instead does it feel like being strung up and force fed the same meal for months or even years on end? Well, as you might have guessed from the title, I have some thoughts on that.

1. The Vertical Slice Has Got to Go

If you’re not familiar with the term, the “vertical slice” is a method taken from product design. It’s a way of avoiding what’s known as “feature creep”, the unfortunate tendency of people who are equal parts creative and bored to keep tossing new ideas at the wall instead of spending time developing the ideas that they’ve already got. Because in pretty much every case, thinking up the nifty stuff you could invent is much more entertaining than actually doing the very strenuous and dull work of inventing things.

games are boring 01“Maybe I should take dad’s advice and get into grain counting. It can’t be more boring than coding.”

So, in order to keep their people on track, managers demand at the outset of a project that they have a list of the exact things which their nifty new gadget will be able to do. And progress is tracked by the gadget’s ability to perform these essential functions and, inevitably, its inability to do anything else at all.

Which is all well and fine in, say, packaged goods (where most of the suits working at western publishers now come from) but is absolutely death in art.

And you can see that right away in the amount of games which show you the entirety of themselves in their tutorials and then demand that you play through another twelve or so hours of the same repetitive actions, which are made all the more repetitive by the fact that they’ve been modeled after some other and much more popular game from five years ago that everyone has been copying since then. If you’ve been gaming at all in the past ten years, I can hand you an Xbox controller and you’ll likely be able to tell me exactly which button shoots, which button zooms down the scope and which button lobs your (yawn) exactly three or five grenades. Never four grenades, mind you. That’s the devil’s number.

By the way, how many grunts in the field are actually allowed to handle grenades? I’m really curious about that.

Regardless, if you want a great example of how terrible this is, look no further than open-world gaming. Look at all of the unnecessary collectables used for padding, the copy-paste level design, the “crafting” systems which are typically just another little dance with the bland U.I. to do the same exact thing you could have done by simply picking up an object in the world because there’s zero freedom or options to be had there.

Look and behold the terror of a ledger with boxes being mechanically checked. And if you want a vision of the future, imagine a forced stealth section stomping on a human face forever.

2. Intuitive Controls are Inherently a Bad Idea

Okay, hear me out on this one: I hate intuitive controls. I absolutely loathe being able to pick up a controller and immediately knowing what each button does. Every time that I do, I can feel another knife being stabbed into the heart of gaming.

I have strong emotions on this is what I am saying here.

games are boring 02“Shouting counts as an emotion!”

The really beautiful thing about video games as an artistic medium is that they’re the only one that demands something of the person engaging with them. Film is a passive experience. Reading is technically more active but once you’re literate it’s basically automatic. Paintings hang on walls and look pretty, which is very nice of them but maybe isn’t so indicative of a growth experience.

Only gaming really makes you work for the next bit of story or emotion or what-have-you. And maybe it’s something as simple as muscle memory. Maybe the characters and the plot and all of the more traditional stuff aren’t perfectly blended into the more interactive bits and so you get lots of odd stuff like health packs and quicktime events and all of the other tropes that are sort of laughable from any given distance besides right in the heat of the moment. But there’s still a magic there that’s particular to this medium.

And when you try to flatten those experiences and make them rote and predictable so that you can try to engage with non-gamers, especially the people who will never play your product in a million years anyways, then you dilute that magic.

And then all you’ve got is a whole lot of misspelled, one-word title games like “Phayze” and “FaylState” and “Fallohcentryke” that all play the same and feature what I believe to be the exact same burly, white man on the cover looking vaguely militaristic and also annoyed at how close the photographer has gotten to his face. Are these all part of a series? Really, I can’t even tell anymore.

3. New IP is for New Ideas

You know what? I’m fine with all of the sequels in gaming. Because really, gaming doesn’t quite do sequels like other mediums do. Or at least it doesn’t do sequels like film does (look up the “alphabet mystery” series if you want some examples of ridiculous sequeling in literature) — or, I suppose film does sort of do long-form storytelling with multiple iterations at times (there’s always the “Up” series, of course) but it’s usually not in genre work? Except when it is?

Okay, okay, so the nature of sequels is a complicated beast wherever they’re done. And with series like “Assassin’s Creed” out there in which they’ve just gone ahead and given up their meta-story in favor of doing different historical epics with similar gameplay, it is perhaps more strange and convoluted than ever.

games are boring 03

“What? You come up with a murder-y word that starts with a ‘q’!”

But we as a community spend a lot of time complaining about them regardless because quite a lot of them are seen as cheap and easy cash-ins. Even if the process by which they were made is most certainly neither. For my part, though, I’m more concerned with the glut of same-but-with-a-different-name rip-off titles that now make up the bulk of even AAA gaming. By now, we must have reached the point that there are more “Call of Duty” rip-offs than there are actual sequels. I mean, at least Activision has the kindness to only release one entry in the franchise a year.

Whereas practically every month sees at least two or three of pretty much that exact same game made by different and ultimately far less talented teams. Ones without the budget to topple the king and without the vision to stake a claim on their own territory somewhere else.

And what’s the point, really? Nobody ever says, “why buy the best when I could buy the rest at the exact same price and be woefully unfulfilled in life?”. Even the “Call of Duty” games didn’t hit upon mega-success until they quit aping “Medal of Honor” and started doing their own thing with the “Modern Warfare” titles.

Learn that lesson while you’re ripping off Activision, fly-by-night publishers.

4. Sometimes a Toy is Better than a Game

If anything, I’ve been arguing against convention here. And, sadly, there’s now nothing more conventional in gaming than handing the player an awesome tool and then forcing them to use it in one of several pre-arranged sequences.

Honestly, it would probably be easier just to avoid all of the extra work that goes into designing perfectly manufactured hallways with just the right enemy placement and instead toss us into big, open areas with lots of fun stuff to play around with and neat ways to play around with it. Why isn’t EA making its own Goat Simulator or Octodad?

games are boring 04“We tried with koalas but as it turns out they’re basically awful.”

And if you think that’s crazy, then why did we throw so much time and money at Minecraft? Hell, QWOP probably has a better ROI based purely on advertising revenue than most mid-range shooter titles that were released on the PS3 and Xbox360.

Remember that this is how we play. So give us a real playground. Don’t be afraid to be aimless.

5. But if Not then Give me an Experience

Of course, if you’ve got a great story to tell then that’s fine but be sure to make it a journey. Not just a series of the same few encounters over and over again until you get to the next dramatic beat. The interactive portion of your big, artistic statement on life shouldn’t be a chore to get through.

Maybe the best recent example of how to go wrong with this is “The Last of Us”. Now, don’t get me wrong. I love this game. I love its environments, I love its sound design, I love its characters and the feel of its controls once you do eventually end up in combat.

But what I don’t love are the sectioned-off enemy encounters that make stealth pointless, the anemic crafting system, the tacked-on puzzle elements (look Ellie, another pallet for you to stand on!), or the generally uninspired and straight-forward level design. Once you’ve murdered everything in sight, humans and zombies alike, then you do get to wander around and look at all of the very carefully constructed environments which is a wonderful time all on its own. Some of the most endearing and even affecting moments in the game actually come from these joyous little moments of exploration.

But you don’t spend much time talking to people. You never come across any other survivors that aren’t bandits. You rarely interact with anyone in any way that isn’t just them trying to murder you. And it’s not that I have a problem with the violence, like a lot of contemporary reviewers seemed to. I love violence! The more stomach-churning the better!

games are boring 05

“I shall bathe in the sweet entrails of my enemies!”

But when the best moments in the game are all, every single one of them, outside of the combat and yet the combat makes up ninety percent of the experience as a whole then, yeah, something is clearly wrong. Imagine a sequence in which you and Ellie wander into an abandoned building and scavenge for supplies and other people are also there, cautious but minding their own business. Imagine grabbing what you need but not saying a word to these people as you gradually fill up your pack and move along.

It’s the tension of not knowing how something’s going to turn out that makes that scenario interesting. Maybe they will just turn on you. Maybe they won’t. What if they also have guns? Will you shoot first and ask questions later?

Now imagine if that only happened once in the whole game. If other encounters worked in other ways, violent or not. See, it’s not about the bloodshed. It’s about the novelty. It’s about the difference between exploring a deliberately crafted world in which a group of creative people have touched every aspect and being pounded upside the head by a few core systems that can be iterated on ad nauseam because the latter just happens to be way cheaper and require a lot less effort.

If you’re going to make your epic then make it count. What distinguishes the great Hollywood epics, for example, is their bloat of spectacular stuff. They’re gloriously messy.

Think “Lord of the Rings”. It’s essentially a hero’s journey but we’re not there to see Frodo drop the ring into Mordor. We’re there for all of the fantastic lands and larger-than-life characters that we can meet along the way. If instead the series had been nine hours of Frodo smacking goblins upside the face with the same pre-rendered moves and hearing the same twelve to fifteen death gurgles then it would have been an abysmal slog.

Just because you’re building a game doesn’t mean you shouldn’t be building a world.

Or, hey, maybe just continue about your business while your business slowly dies around you. Meanwhile, I’ll be over here giving serious consideration to just cancelling my GameFly subscription.

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Creating Story Worlds Together Using Web3: The Rise of Tokenized Lore




Creating Story Worlds Together Using Web3: The Rise of Tokenized Lore

In the ever-evolving landscape of digital storytelling, a new chapter is being written, one that merges the realms of blockchain technology and creative storytelling. This innovative approach is not just changing the way stories are told but also how they are created and owned. Welcome to the world of “Tokenized Lore,” where blockchain, companies, Decentralized Autonomous Organizations (DAOs), and fans all converge to create immersive story worlds for mutual benefit.

The Concept of Tokenized Lore

Tokenized Lore is a revolutionary concept that we’ve been developing as part of our CLAN project.  We have taken inspiration from Japanese manga’s “Doujinshi” culture.  In Doujinshi, fans create their own stories based on existing, popular characters and worlds. They not only write stories but they publish them and sell them.  And this is tolerated in Japan as a core part of the Manga culture.  Marvel, DC, and American comic book companies don’t allow this and would surely serve a cease-and-desist lawyer’s letter to any fans that tried to sell comics with their copyrighted characters.

Similarly, our Tokenized Lore allows fans to become co-creators, not just passive consumers. By tokenizing elements of a story – characters, plot points, worlds – fans can own a piece of the story, both literally and figuratively. This not only incentivizes fan creations but also monetizes their efforts, turning passionate followers into active stakeholders in the story’s universe, who promote and grow it.  Everyone wins.

More about Tolkenized Lore has been written by Sasha Kapustina, where she also coined the word “Tokies” to describe this particular type of non-fungible token.  Read about that here: 

Blockchain: The Backbone of Tokenized Storytelling

At the heart of Tokenized Lore is blockchain technology. It ensures the authenticity and uniqueness of each story element, making them collectible and tradable. Blockchain’s transparency and security enable a trustless environment where creators and fans can collaborate without fear of unauthorized duplication or loss of ownership rights.

LightningWorks has additionally layered on Forging, to help create scarcity through diminishing supply.  This mimics the real world scarcity of print comics, adding a much needed cornerstone to digital collectibles in general that I hope will be copies across the space, since it adds so much value.

LightningWorks and Alien Worlds: Pioneers in the Field

Two notable players in this arena are LightningWorks and Alien Worlds. These companies have invested years and millions of dollars to develop deep tech stacks that will make Tokenized Lore a reality. Their platforms are not just storytelling mediums; they are ecosystems where creators, fans, and investors can interact, trade, and build together.

Following the success of Starblind Zero, LightningWorks first introductory comic created for the Alien Worlds community with a Galactic Hubs grant, they are now greenlit for a double-issue of the soon to be released, Starblind #1. 

The Role of A.I. in Creative Acceleration

An inevitable aspect of this new storytelling paradigm is the integration of A.I. tools. These technologies empower artists, colorists, writers, and comic book creators to accelerate their production processes. 

By automating certain tasks, A.I. enables creators to focus more on the creative aspects of storytelling and less on marketing or administrative duties. This shift allows for more time to be spent on innovation and artistic expression. Fans benefit too, because they get stories faster, keeping them more emotionally connected to the events of their favorite characters.  

At LightningWorks we believe that with the right tools, comic book artists, writers, and others with real talent and creativity, will find new ways to gain financial and creative freedom using their experience and skills, rather than being replaced by A.I.

From Disney’s Ashes, A New Hope Rises

Interestingly, the missteps of giants like Disney with their handling of the Star Wars and Marvel universes have inadvertently opened doors for new storytelling ventures. Disenchanted fans are currently seeking fresh narratives and more respectful treatment of beloved characters.  We want them to find solace in these new, decentralized story worlds. Here, their voices and contributions are not just heard but valued and rewarded.

The Future of Storytelling

As we step into this new era of storytelling, the potential is immense. Here are some key points to consider:

  • Empowering Creators and Fans: Tokenized Lore blurs the line between creator and consumer, empowering fans to be an integral part of the storytelling process.
  • Monetization and Ownership: Fans can earn from their creations, providing a new revenue stream for creative endeavors.
  • Decentralization of Storytelling: By leveraging blockchain and DAOs, the storytelling process becomes more democratic, with decisions and developments influenced by a wider community.
  • Enhanced Creative Process: With A.I. integration, creators can enhance their productivity, focusing on storytelling while technology handles the mundane.

In conclusion, the marriage of blockchain technology and creative storytelling through Tokenized Lore represents a bold new direction in the world of entertainment. It’s a world where fans are no longer just spectators but active participants, where their passion and creativity are not just welcomed but rewarded. 

As we witness the rise of platforms like LightningWorks and Alien Worlds, one thing is clear: the future of storytelling is here, and it’s decentralized, democratized, and dazzling.

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12 Inspiring Ways to Fuel Your Dissertation Writing Motivation




12 Inspiring Ways to Fuel Your Dissertation Writing Motivation

The writing process is inherently complicated. But once you take ownership of your writing, things begin to change. What does that mean to take “ownership” of your writing? It means your writings belong to better or for worse, to you and you alone. If you screw up your courage to write, your ownership of that writing must be respected by your audience-of one or a thousand. Being overly stimulated can also be harmful, as some scholars push to write their academic papers more than their set goals. That is why you need to have dissertation writing motivation so that you can find yourself able to meet your goal the next day.

As William G. Perry Jr. said, “First you make a mess, then you clean it up.” So, don’t give
up if you make a mess first. But if you’re allergic to handling this mess, it’s recommended
that you look for a dissertation writing service online.

In this article, we are going to explain some inspiring ways to fuel your dissertation writing motivation. Continue reading the Article if you need motivation for your thesis or dissertation writing journey.

In this article, we are going to explain some inspiring ways to fuel your dissertation writing motivation. Continue reading the Article if you need motivation for your thesis or dissertation writing journey.

Staying motivated while writing your dissertation is as important as having your dinner because you need food to live and motivation to complete your dissertation. Keeping up with the motivation to write a dissertation becomes harder when you see everyone on a break. Losing motivation can cost you low grades. So, we have provided some top tips to keep your motivation going.

1. Free-writing and Making a Mess

You might think how making a mess can help you get your dissertation writing done. Freewriting is one of those activities in which two and two sometimes add up to five. Freewriting can support you develop an addiction to writing. And don’t worry, almost everyone starts out writing crap.

Start with the small task, learning to write 10 minutes daily. Just start writing no matter what you write. Once you start following freewriting, your thoughts will start to get clearer and cleaner. Once your thoughts get clearer and you seem familiar with your topic, you start out writing good stuff, and then gradually, writing a dissertation becomes easier.

2. Using Behavioural Principles

Using behavioural principles for motivation for your dissertation writing, keep in mind the positive and negative reinforcement. It’s possible to train your mind by punishing yourself for doing something wrong, but it’s inhuman.

So, think of positive reinforcement, like rewarding yourself for each accomplishment. Like using the “Grandma’s mashed potatoes law”: “No dessert until you’ve eaten

your mashed potatoes.” Translated into a writing strategy, say you will get something as a reward for writing 2 or 5 pages that you don’t want to live without. For example, if you don’t feel the day is complete without reading the newspaper or talking to a friend, don’t allow yourself to do so unless you have completed your writing goal for that day.

3. Recognise External vs. Internal Motivation

When you start your degree or write your dissertation, motivators like a degree, a good job, and praise might drive you. However, over the period, one needs to develop internal motivators, like personal interest, passion for the topic, or will to bring a change to the field.

To get long-term motivation, it is necessary to develop an interest in the field. Once your work or profession becomes your passion, you no longer need external motivators.

4. Set Your Daily Writing Goal

It’s important to set daily goals for your dissertation writing motivation. There are three methods for setting goals, but before that, you need to commit to setting realistic goals and dividing them into small chunks.

  1. The first method is the “Sit There Method.” In this method, you sit down to write your dissertation forcertain hours, maybe three hours, a day.
  2. The second method is the “Motivation Method” In this method, you plan on writing each day until you come up with one or two decent ideas.
  3. The third method is the “Many Pages Method”. In this method, you have to pick a fair number of pages and keep the count the same every day.

In our opinion, the “Many Pages Method” performs the best. This method produces a large volume of writing, at least some of which is likely to be useful.

5. Don’t Overwhelm Yourself

Getting stuck and getting out of mind while writing a dissertation is normal. Don’t overwhelm or frustrate yourself on that. If you feel you are going in a circle and not moving forward to some achievement towards completion of the final draft of your dissertation. Just continue writing anything other than your papers. Try limiting your writing time. Say to yourself, “You’re only allowed to write for half an hour.”

Also, try consulting some mentor or advisor to discuss the overall situation of your writing process. If you find no way out, reaching out to a professional dissertation writer is still an option.

6. Funky Exercises for Times When You’re Stuck

If you were always inspired to be a poet, it’s your chance. Write in other forms of writing. Take some time to re-evaluate your writing goals. Many people get stuck in their dissertations because they set unrealistic goals for their writing process.

out of reach goals may kill your motivation. You need to decide practically, not ideally, what a doable writing goal is for you and then start working. Revisit the notes made in the research process and evaluate if you’ve missed any important points. Instead, trying to ask yourself questions or writing about why you feel you’re stuck is a good exercise to do.

7. Keep Encouraging Yourself

Keep repeating encouraging and motivational phrases to yourself. Like “I am capable of completing this dissertation, challenges are opportunities for me to grow and improve.”

Remind yourself of why you started. What did you want to accomplish on the task when you started? Remind yourself that completing this dissertation will open new doors for you.

Saying these affirmations regularly will give you more energy and keep you on track with your dissertation writing motivation.

8. Overcome Procrastination

Procrastination is delaying the work at hand without any reason. In writing a dissertation, procrastination is when you delay writing even though you want to finish it. You face it when you have to make a lot of decisions. Decisions drain your energy and make you feel procrastinated.

That is why you need to pre plan your dissertation writing process. Pre-decide things like which information to add and which to avoid. Don’t think before you start writing about how many pages to write today or if you should write or visit some friend for an outing.

9. Develop a Writing Addiction

Addictions get pretty bad press. But there are bad and good ones. Writing can be one of the good habits to have, or we say, fortunate habits to have. Having an addiction and developing an addiction are two separate things.

To develop a writing addiction, you need to start writing in the first place. A good option is to start writing your dissertation with a freewriting style. Once you find joy and fulfilment in the writing process and a sense of accomplishment from your crafts, you will build a habit of writing.

Habits slowly and gradually become addictions as you get addicted to pouring your heart out and getting praise from your crafts.

10. Overcome Interruptions from Inside and Outside

The interruptions from inside can be your mental conditions, like having anxiety or depression due to some personal or family issues. And factors like unexpected illness or death of some loved ones or a cold that clogs your nose and throat.

You need to overcome these interruptions to focus on writing your dissertation. Everybody can thrash these obstacles to focus on the work. If they had not, they might not have come thus far.

11. Don’t Isolate Yourself

Isolating yourself while writing your dissertation can drain all the motivation you had when you started working. We have seen scholars suffering from isolation while writing their dissertations.

You should try to abstain from writing for longer periods, distract yourself through family time and make plans for healthy activities. You can join some feedback groups; observing the dissertation and engaging with the group will help you think critically about the text, and you will get rid of solitude as well.

12. Join a Summer Dissertation Camp

Joining a summer dissertation camp or fellowship will keep you motivated and active. You can also find time to analyse your dissertation critically and make changes in the writing process.

Plus, you will not get stuck at any stage. If you get stuck, you will have the fellows or someone to advise you on the process, someone who can point out what you’re doing wrong. Joining a summer dissertation camp will save you from isolation as well.


Dissertation writing motivation may disappear more often, and you might think to quit. But quitting is not the solution. In this article, we have tried to inspire and motivate you in different ways. We have discussed how overcoming procrastination and setting your daily goals can help you stay motivated.

We have heard the stories of people who are in their third, fourth, or even seventh year, yeah, you heard it right, seventh year, and some people isolate themselves in the struggle to be focused. That’s not a good thing to do either. Those scholars who don’t find the motivation to write their dissertation or are not into writing can buy dissertation online. Hand over your worries to some trustworthy expert who can write original content for your dissertation and complete it quickly.

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Top 7 Video Game Based Movies You Must Watch on Hulu in NZ





Are you tired of playing video games all day long? Why not take a break and watch some video game-based movies on Hulu in NZ? With its vast collection of movies and TV shows, Hulu is the perfect platform to satisfy your gaming cravings.

From action-packed thrillers to heartwarming dramas, we would recommend you to get Hulu in NZ, because Hulu has it all. So, without further ado, let’s dive into the top 7 video game-based movies that you must watch on Hulu in NZ.

Assassin’s Creed (2016)

Genre: Action, Adventure, Fantasy

Director: Justin Kurzel

Major Cast: Michael Fassbender, Marion Cotillard, Jeremy Irons

Runtime: 1 hour 55 minutes

The first on our list is the movie adaptation of the popular video game franchise “Assassin’s Creed.” Starring Michael Fassbender and Marion Cotillard, this movie follows the story of Callum Lynch, who discovers he is a descendant of a secret society of assassins. With stunning visuals and breathtaking action scenes, this movie is a must-watch for any Assassin’s Creed fan.

Rampage (2018)

Genre: Action, Adventure, Sci-Fi

Director: Brad Peyton

Major Cast: Dwayne Johnson, Naomie Harris, Malin Akerman

Runtime: 1 hour 47 minutes

If you’re a fan of monster movies and video games, “Rampage” is the perfect movie for you. Starring Dwayne “The Rock” Johnson, this movie is based on the classic arcade game of the same name. The movie follows a primatologist who teams up with a genetically modified gorilla to stop two other genetically modified animals from destroying the city. With its over-the-top action and humor, “Rampage” is a fun-filled ride from start to finish.

Sonic the Hedgehog (2020)

Genre: Action, Adventure, Comedy

Director: Jeff Fowler

Major Cast: James Marsden, Jim Carrey, Ben Schwartz

Runtime: 1 hour 39 minutes

For all the Sonic fans out there, “Sonic the Hedgehog” is a must-watch movie. Starring Jim Carrey as Dr. Robotnik and Ben Schwartz as the voice of Sonic, this movie follows Sonic as he teams up with a human cop to stop Dr. Robotnik from taking over the world. With its fast-paced action and lovable characters, “Sonic the Hedgehog” is a movie that both kids and adults can enjoy.

Mortal Kombat (2021)

Genre: Action, Adventure, Fantasy

Director: Simon McQuoid

Major Cast: Lewis Tan, Jessica McNamee, Josh Lawson

Runtime: 1 hour 50 minutes

If you’re a fan of the Mortal Kombat video game franchise, you won’t want to miss the 2021 movie adaptation. With its gory fight scenes and iconic characters, this movie is a love letter to the fans of the game. The movie follows a group of fighters who are recruited to participate in a tournament to determine the fate of the world. With stunning visuals and non-stop action, “Mortal Kombat” is a movie that will leave you on the edge of your seat.

Warcraft (2016)

Genre: Action, Adventure, Fantasy

Director: Duncan Jones

Major Cast: Travis Fimmel, Paula Patton, Ben Foster

Runtime: 2 hours 3 minutes

Based on the popular MMORPG game, “Warcraft” tells the story of the battle between humans and orcs. Starring Travis Fimmel and Paula Patton, this movie follows a group of human heroes as they try to stop the orc invasion. With its epic battles and stunning visuals, “Warcraft” is a movie that will transport you to a world of magic and adventure.

Tomb Raider (2018)

Genre: Action, Adventure, Fantasy

Director: Roar Uthaug

Major Cast: Alicia Vikander, Dominic West, Walton Goggins

Runtime: 1 hour 58 minutes

Based on the popular video game franchise of the same name, “Tomb Raider” stars Alicia Vikander as the iconic Lara Croft. The movie follows Lara as she sets out on a dangerous journey to solve the mystery of her father’s disappearance. With its intense action scenes and captivating storyline, “Tomb Raider” is a movie that will keep you hooked from beginning to end.

Resident Evil (2002)

Genre: Action, Horror, Sci-Fi

Director: Paul W.S. Anderson

Major Cast: Milla Jovovich, Michelle Rodriguez, Eric Mabius

Runtime: 1 hour 40 minutes

Last but not least, we have the classic zombie horror movie “Resident Evil.” Starring Milla Jovovich as Alice, this movie is based on the popular video game franchise of the same name. The movie follows Alice and a group of survivors as they try to escape from an underground research facility infested with zombies. With its tense atmosphere and pulse pounding action, “Resident Evil” is a must-watch for any horror or action movie fan.


So there you have it, the top 7 video game-based movies that you must watch on Hulu in NZ. From the high-flying action of “Assassin’s Creed” to the terrifying zombie outbreak in “Resident Evil,” each movie offers its unique take on the beloved video games that inspired them.

Whether you are a die-hard gamer or a movie enthusiast, these movies are sure to satisfy your craving for pulse-pounding action and adventure.

Hulu in NZ offers a fantastic selection of movies and TV shows that cater to a wide range of tastes and preferences. With these top 7 video game-based movies, you can immerse yourself in the world of your favorite games and enjoy them on the big screen.

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