The news that The Punisher: No Mercy will hit the PlayStation Network hit us as a huge surprise and, of course, we had quite a few questions in mind after finding out about the news. Fortunately, they fellows over at Sony knew that and did the hard work for us: they had a quick chat with Zsolt Kigyossy of Zen Studios regarding The Punisher: No Mercy. He talks about the next-gen graphical engine, trophies, frames per second and first screenshots. It’s going to be a big hit, trust us! And now, carry on to read the Q&A below!

Q: What kind of graphics can we expect from The Punisher: No Mercy?
Zsolt Kigyossy: With so many great looking First Person Shooter (FPS) and Third Person Shooter (TPS) games available, we simply can’t afford not to give gamers the same kind of high quality. We’ve licensed great technology and we’re pushing it to the limits.

With the overall feel of The Punisher: No Mercy, we’ve included dark, smoky / hazy levels with realistic characters and environments, but we’re still keeping several comic pages impressions that truly capture the essence of what fans have come to expect from the Punisher franchise.

Q: Why is Zen Studios using the Unreal Engine to build The Punisher: No Mercy?
Z.K.: Unreal Engine is one of the best in the industry, perfect for a multiplayer heavy FPS / TPS game. It was exceptional at the time we licensed it, but over the last months the Epic engineers made drastic improvements for the PlayStation3 code with tons of new special technologies and features. We are working very hard to make sure you see some of these improvements firsthand in The Punisher: No Mercy.

Q: Is there going to be a trophy system?
Z.K.: Yes, the Trophy system is fully supported.

Q: Is there a single player mode?
Z.K.: Yes, there is a single player story mode where players need to beat hordes of bad guys in different challenging game mode to unfold the original story and unlock all elements of the game.

Q: Is there going to be character customization?
Z.K.: Yes! Players can select special abilities before the battle that can give you tactical benefits on the field if you exploit them cleverly. We’ll have more details at a later time.

Q: How many different weapons will be in the game?
Z.K.: Creating an impressive arsenal in The Punisher: No Mercy has been one of our top priorities. We’ve included different categories of weapons that players can choose from (close quarters, long range, and special weapon). As players collect more and more frags or weapon power-ups, the arsenal becomes more and more lethal.

Q: Any idea of how big a download this will be?
Z.K.: Hopefully below 1gig, but it may be difficult as we want to include all the cool graphics and environment that we are currently working on.

Q: Will the game output at 30 or 60 FPS?
Z.K.: With this kind of huge GFX data only 30 FPS is realistic.

I know you would’ve loved to hear more details about the trophies or some more details regarding the story mode, but it’s still early and we must appreciate that Zslot accepted to talk, anyway. So, for now we have to wait and hope that The Punisher: No Mercy will be at least a bit better than the first game in the series. So stay tuned with Unigamesity for the latest news on the matter!

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