Microsoft’s Phil Harrison has revealed the company’s future indie plans for their next-gen system. The company recently announced their new stance on indie development, the Indie Developers@Xbox initiative. The platform will encourage indie developers to create games for the Xbox One. When first announced back in late May, Microsoft did not allow self-publishing for the Xbox One. But since then, July to be exact, they have reversed their stance; proclaiming that they will allow any indie developer to use the Xbox as a development kit. They will also allow any developer to self-publish their games on their next-gen console.

Despite their positive change in these polices, the company did not reveal the time frame for which these indie initiatives will occur, until now. Speaking with GamesIndustry International, Phil Harrison has detailed when to expect indie content to arrive on the Xbox One.

“I don’t think we’re going to see things at launch,” Harrison said. “I don’t think it’s realistic to see a developer get the program and build a game and get it into the market on November 22. It’s reasonable to expect in early 2014 we’ll start seeing the first games come through.”

“Our long term vision hasn’t changed at all. We haven’t diluted our long term vision, which is all of the benefits of a connected ecosystem and what that means for all of the stakeholders – us, developer, publisher and crucially, the player. None of that has changed,” Harrison explained. “What we recognized was when you put a disc slot in the front of a machine certain expectations come with that disc slot. We had to adapt some of our policies and it was best that we did those before we launched, which we’ve done. All of that can be handled in the vacuum of the pre-launch activity. And it allows the players to have a choice. They can consume the content through the medium they like the best and fits with their particular situation. I don’t think there’s a negative to that.”

The Xbox One will launch globally in 13 territories on November 22.