Ah, the classic skill trees! Every RPG fan (and probably not only) knows them and got really used to them. However, those who are waiting to give Blizzard’s upcoming Diablo III a while should erase skill trees from their minds because… well… Blizzard ain’t planning to give you any!
“The skill system revision is in full force. Trees begone! I think it might be a winner. Jay says hi,” we were able to read on Friday on the official Diablo Twitter feed. And we all said “Hello, Jay” because we all knew that he is Jay Wilson, the game’s lead designer.
So, except for the fact that we’re really friendly, we found out that indeed Diablo III won’t be having a skill tree, but instead a fully revised skill system. Of course, Blizzard didn’t offer any details on that and let us debate and wonder what they’re planning.
So there are indeed a few possible options (excluding a fully revolutionary, never seen before skill system introduced by the developers): first, we might see a WoW-like basic skill system which would probably drive hardcore fans mad; we could also see something like the skill system in Final Fantasy XII: the license board consisting of adjacent squares; or it could be just a little change and we’ll get something like the skill tree lookalike system in Dragon Age: Origins. You see, everything is possible.
However, it appears that one type of skill system is most talked about: “My guess is a Dungeon Siege take on things, the more you use a certain weapon/skill, the better you get at,” said a Twitter user and the Diablo feed quickly posted a reply: “That seems to be a popular guess.” And having in mind that it’s the only guess they offered a reply to, it might be the winning one.
But we’ll have to wait a bit more until we get the official confirmation of the actual, new and improved skill system in Diablo III…