“Our goal from Day 1 has been to make sure that Call of Duty: World at War re-defines players’ expectations of World War II first-person action,” said Treyarch studio head Mark Lamia. “From cooperative gameplay to a multiplayer that combines vehicle and squad combat, along with a host of new weapons, settings and enemies, we’ve left no stone unturned to make this the best experience possible.”
This means that, for the first time in the franchise, we’ll have co-op play of up to four players online or even two player split screen (and I must admit it’s been a while since I’ve played a game in the split screen mode, so I’ll give it a try). The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay
But how good was everything done by Treyarch this year remains to be seen. And we can barely wait to see!