The news was announced by Blizzard CEO Mike Morhaime in a discussion with Polygon. Titan, which was in line to be a successor to World of Warcraft, will not see the light of day because the developer “didn’t find the fun.”
The game, whilst not being officially announced, had its development talked about a number of times along the way. Last year, it was announced that Blizzard was looking at a new direction for the project, and refocusing what they wanted it to be.
The company was using its experience developing World of Warcraft to try and develop “the most ambitious (MMO) you could possibly imagine.”
“We didn’t find the fun,” Morhaime said. “We didn’t find the passion. We talked about how we put it through a re-evaluation period, and actually, what we re-evaluated is whether that’s the game we really wanted to be making. The answer is no.”
Chris Metzen, Blizzard’s senior vice president of story and franchise development, said that the decision to cancel it was “excruciating”.
He told Polygon: “It’s always really, really hard to make those kind of decisions. It was hard when we cancelled Warcraft Adventures. It was hard when we cancelled StarCraft Ghost. But it has always resulted in better-quality work.”
The two also pointed towards the success of Hearthstone, a game created by a much smaller team than the likes of World of Warcraft and Diablo, and believe that they can take inspiration in the fact they do not only have to build colossal games.
“I wouldn’t say no to ever doing an MMO again,” Morhaime said. “But I can say that right now, that’s not where we want to be spending our time.”
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