The survival drama presenting the story of Joel and Ellen has become much bigger than initially imagined and the developing team is focused in making every feature as remarkable as possible. The creative director of Naughty Dog, Neil Druckmann, states the importance of valorizing every single detail of the game: “As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, for you, our fans.”
The massive dimension of this game story could be a threat to other features – time is limited and in order to complete certain sectors, others would remain incomplete. However, Naughty Dog doesn’t want to disappoint fans and the decision to give The Last of Us a little more time has already been done. Druckmann clarifies this decision: “As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”
The company ensures that the waiting for the new release’s date, June 14th, will be frankly rewarded and until then, the team will “be working extremely hard to deliver an experience that matches your high expectations”.