The overall puzzles are not at all difficult – except for the “finding the right recording” quest – you will only care at most 4-5 items at once, you will have to interact with very few people and travel to few locations during each sequence, so you will be cruising through this game with ease. Which is not necessary a bad thing, since it gets pretty relaxing.
The graphic aspect in Overclocked is divided into two pieces: the cutscenes which are wonderfully crafted and the general gameplay where the visuals do not rise to today’s standards. The character design is pretty bad and most of the stars are pretty… uhm… ugly, you know? The only thing I liked regarding the gameplay was the split-screen action, which adds to the overall quality, even though it’s not at all a original feature (we’ve seen it greatly done in Indigo Prophecy aka Fahrenheit).
Conclusion: Overall, Overclocked: A History of Violence, kind of fails to achieve anything notable in the gaming world. It has a really good story and it starts incredibly awesome, but it fails with simple quests, linearity and the few mechanics problems mentioned above.
Final Rating: 2.5/5
Two more cutscene screenshots: