Overclocked: A History of Violence, developed by House of Tales (The Moment of Silence, The Mistery of the Druids) is one of those adventure games that promise to keep us entertained during the whole gaming experience while squeezing, at the same time, a few drops of originality out of it. Undoubtedly the most eye catching feature Overclocked comes with is the option to play no less than six characters throughout the game – and this feature only is enough to get your attention. But… does it have what it takes to keep you hooked?
The short answer would be yes, since Overclocked: A History of Violence brings us a wonderful story, a journey of self-discovery, a true, real quest you can feel, understand and, possibly, even relate to. The game tells the story of psychiatrist Dave McNamara, a trauma specialist called to assist some very strange and odd behavior problems a group of teens has. But the guy himself is not the luckiest nor mentally healthiest person in the world, so another secondary, side-story will be told. And both of them are great, deep, profound and ready to leave you with a few open questions in mind.
The story is told in a reverse chronological order, which makes a nice addition to the point and click adventure world and it further means that in Overcloked it’s not the ending which matters most, but how it all started. Even more, since six characters are involved and therefore six points of views, you will often get surprised to find out that what you first thought to be correct after “analyzing” one patient, is actually completely wrong. The only problem here is the fact that none of the characters you are allowed to play brings anything gameplay-wise, and that’s a sort of a drawback. But we’ll get over it, right?