A new Homefront patch has just been released to the public, alongside a new map pack, Fire Sale – both available on Steam and awaiting for you to download right away. But until you do, let’s see what the new patch 1.0.42 brings to Homefront:
Action Hero – Bail out of a helicopter, killing an enemy with the falling vehicle.
Destructive Duo – Kill 5 enemies from the second seat of the Apache in one run.
Game Feature Additions
Kill assist points can now be earned by playing a large role in destroying a player driven vehicle, without landing the final blow.
Logitech LCD keyboard support.
Support for DLC Pack 1 has been added.
Dedicated Server Tool
When player list refreshes, selection is now maintained.
Admin kill messages are now only shown to the killed player.
Added high ping kick to the admin tab of the dedicated server tool.
Adds player pings to rcon in the form of PLAYERPING: ping – Displays on the player list on the rcon tool.
Functionality for private slots has now been added – In the dedicated server tool choose an amount of private slots to take out of the max player count and add a clan tag. Any player that is a part of the group with the given clan tag (whether or not they are currently using it) can join privately.
M249 – Decreased damage values vs. limb, arms and default material.
SCAR MG – Decreased damage values vs. limb, arms and default material.
ACR – Decreased damage values vs. limb, arms and default material.
SCAR Rifle – Decreased damage values vs. limb, arms and default material.
T3AK – Decreased damage values vs. limb, arms and default material.
M16 – Increased damage values chest, abdomen, arms, and legs.
M4 – Increased the minimum damage values to be more effective at range vs. head, chest, abdomen and default materials.
XM10 – Decreased damage values vs. arms, legs, chest, abdomen, and default materials.
* Weapon is now slightly less damaging at short range.
* Increased damage values slightly vs. chest and abdomen.
* Weapon is now slightly more damaging at long range.
M9 – Decreased minimum and maximum damage vs. default, arms, limbs (min damage decreased to be slightly less effective at long range).
SV45 – Decreased damage values vs. arms, legs, chest, abdomen, and default materials to be less effective than the Diablo at close range, and more effective than the Diablo at long range.
Diablo – Decreased maximum damage values vs. arms, legs, and default materials to be slightly less damaging at close range.
* Increased maximum damage values vs. chest, abdomen to be slightly more effective in close range.
870 Express Shotgun
* Slightly decreased the spread from standing position.
* Slightly increased the damage range. The weapon is now more lethal at long range.
* Increased damage vs. arms, legs, head, chest, abdomen, and default materials.
Rocket Launcher – Increased damage slightly vs Heavy Tank, LAV, and Humvee (now takes 1 less RPG to kill).
Air Assault Missile – Increased damage values vs. both the LAV and Heavy Tank (based on forum survey feedback).
Ground Anti-Tank Missile – Increased damage values vs. both the LAV and Heavy Tank (based on forum survey feedback).
As you can see, there are a lot of changes in terms of game balancing and I am sure that starting today the game will feel as natural and “alive” as possible!