In a talk with TechRadar, Unity’s World Level Design Director Nicolas Guérin felt that whilst Ubisoft would push for the desired 60fps, this target was difficult to achieve.
“At Ubisoft for a long time we wanted to push 60 fps,” he said. “I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird.
“And in other games it’s the same – like the Ratchet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and it’s not really that great in terms of rendering quality of the picture and the image.”
Unity’s Creative Director Alex Amancio added that the recent decision to drop down the frame rate of Unity at 900p/30fps was to give the game a much more ‘cinematic’ feel.
“30 was our goal, it feels more cinematic,” Alex said. “60 is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum.”
He also wondered whether the actual numbers in a games resolution really mattered “If the game looks gorgeous.”
Assassin’s Creed: Unity is scheduled for release on the 14th November on PS4, Xbox One and PC.
What are your thoughts on these? Do much do you care about the specifications for frame rate or resolution?