GTA V picture 1Grand Theft Auto V art director Aaron Garbut, in an interview with Edgerecalled that Rockstar Games wasn’t able to include a “huge volume of plans and ideas” for their latest open-world epic.

“As a group of people, we’re never short of ideas. There are always things that come up during development that you want to add,” Garbut said. “Often we do, but the closer you get to release, the less that happens. I don’t feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further.”

Garbut teased that people’s imagination would have to suffice when it comes to revealing what these plans were. Despite the game not having such features, it was to sell able to sell millions of copies worldwide. We might just see these plans come to fruition in feature installments in the series or the story based GTA 5 DLC that is planned to debut this year.

Garbut also discussed building the world of Los Santos. Rockstar purposefully created a fictional Los Angeles to keep things interesting for players, as Garbut explained that the real Los Angeles isn’t as interesting as what movies make it out to be.

“We do the same: we take the feel of a city, the one we get through visiting and through experiencing it our whole lives through media, and build that,” he added. “We compress, we edit, we emphasise certain things and we end up with something that in some ways, I think, feels more like the popular perception of the place than the actual city. Only because the popular perception isn’t the real city, if that makes sense.”