Doctor Craig Anderson, director of the Centre for the Study of Violence at Iowa State University in the United States has stated that, “We believe that any game that requires the same type of rapid responding as in most first-person shooters may produce similar effects on proactive executive control, regardless of violent content.”
“Proactive cognitive control involves keeping information active in short-term memory for use in later judgments, a kind of task preparation. Reactive control is more of a just-in-time type of decision resolution. Impulsive aggression, by definition, is aggressive behavior that occurs automatically, or almost automatically, without evidence of any inhibition or thought about whether it should be carried out.”
I would have to admit that after a long session of Halo multiplayer I would probably have a shorter fuse if I was faced with something like getting into a car accident or even driving in traffic. However, I do feel like that would only be for a short period of time after playing because it seems like your brain understands and adapts to whatever environment you are in. Because you are so invested in the game, it would make sense that you would stay in that mentality for a little while after ending the game. If you haven’t played for several days, I don’t think the same thing would apply.
Feel free to comment and let me know what you think!