I’ve had the chance to ask David D Christensen, Executive Producer of King’s Bounty: Legions a few questions about the recently released Facebook game and probably one of the very few titles that actually provides gameplay and entertainment for hardcore, mainstream players.
In this interview, we’ve talked about the gameplay and the game’s reception, about future content and more. I am sure you want to see it all, so check out Unigamesity’s interview below:
Calin Ciabai: King’s Bounty: Legions just opened its gate for the public on Facebook. What are the early impressions (in term of reception of the public)?
David D Christensen: Players are really enjoying it—as evidenced by our strong reviews on Facebook (currently 4.8 of 5 stars with more than 1,300 players rating the game). We are also receiving positive responses from hardcore gamers, such as you. When we’ve put the game in front of hardcore players, they’ve really enjoyed it—and seem genuinely surprised something so fun is on Facebook. My favorite comment to date came from a journalist at a hardcore gaming site; he said, “Wow, finally a Facebook game with real game play.”
CC: King’s Bounty: Legions is a game that seems to be made more for the mainstream public than the rather casual Facebook audience. Do you have faith that hardcore gamers will move to Facebook and play or you hope to drag in some casual players as well?
DC: Nival is creating a new genre of social strategy games with King’s Bounty: Legions and our upcoming title, Prime World. The impetus for social strategy gaming was to allow for gamers of all backgrounds to come together and have a good time in the same game while not compromising the strategy experience. I do believe King’s Bounty: Legions can appeal to any gamer who wants to have a good time playing against his or her friends.
CC: Do you plan to maybe simplify the game a little bit to make it more suitable for the casual audience – or maybe add some crop planting and harvesting to make it more attractive?
DC: One of the stories written about King’s Bounty: Legions said, “It’s not King’s Bounty: Farmville,” and we intend to keep it that way. We are proud of our tutorial, which really helps players who are new to the King’s Bounty franchise, and believe King’s Bounty: Legions is easily enjoyed by players accustomed to casual experiences. That said, we are adding chunks of content every three to four months and you will see more social features as we build on the game.
CC: In terms of content, we can already say that it’s massive. But do you have any expansion plans, like new units, new spells, new missions and so on?
DC: Absolutely. As I mentioned, we’ll plan to provide large updates to King’s Bounty: Legions every three to four months. We’ve already started development on our first major update—which we view as a free expansion pack. We’ll make sure to share more information with you and your readers when it’s ready.
CC: Right now, interaction between players is pretty limited to sending a gift and PvP battles. How do you plan to improve this in the future?
DC: Good question. We wanted to really focus on the core turn-based mechanics of King’s Bounty first. We feel like everyone is enjoying this core mechanic and we’ll want to build from there. One of our early ideas is co-op quests, which we think would really enhance the social aspects of King’s Bounty: Legions. We’ll also continue to upgrade the PvP elements to offer more variety and excitement in these battles as well.
CC: Do you plan to introduce PvP battles as part of the main campaign aka “Win 5 PvP fights to complete the mission” or PvP will always remain a matter of “who wants it, does it”.
DC: Well, we do have a PvP quest early on so we’ve already implemented it into the “story” aspects of the game. Nevertheless, one major component of social strategy gaming, is offering players the freedom to choose how they want to interact.
CC: Does the release of the game on Facebook mean that this is the end of the offline franchise or we’re going to see a new King’s Bounty game released on PCs sometime in the future?
DC: That’s a great question for our partners, 1C, which licensed King’s Bounty to Nival. We have a lot of King’s Bounty fans on our team and there’s a lot of excitement among the team that we can finally prove who’s best in PvP. So for us, making an online version was exactly what we wanted to accomplish. We’re proud so many are enjoying it and hope to welcome many more aspiring warlords who aspire to rule their friend list.
We’ve also received a bunch of Gamescom screenshots to share with you so that you can see how cool King’s Bounty: Legions looks like. And it’s a Facebook game!