In response to a fan on a Q&A on the studio’s website, they wrote: “As you know, Massive has its roots in PC development. We are working hard and we want to make sure that we have a very high quality experience on PC,” the developer said. “You can be sure that our PC version won’t be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on.”
The Sweden-based Ubisoft studio created popular PC games such as the Ground Control and World in Conflict strategy franchises. Also, considering that both the Xbox One and PS4 are using off the shelve PC parts, the process of making successful ports should become a much easier task for developers to accomplish.