However, there are a few interesting additions. For example, the classic loot system was replaced by a “spare parts” one represented by pieces of metal you can collect after destroying enemies or which can sometimes be found in tool boxes. These parts can be used to create powerful robotic units to follow you along the way and lend a helping hand whenever you’re in trouble – you can give the robots a few basic orders like attack a specific target, hold a position and so on and you won’t have trouble with them doing stuff they shouldn’t. Also, back to the spare parts – with the ones left behind by Kerak troops or found on the ship, you can improve your own weapons, or stats. However, you will only get barely visible improvements.

One of the biggest problems of the game which adds a ton to the already linear structure of Space Siege is the leveling up of your character: this only happens in pre-defined spots (which unfortunately means that you won’t be gathering any experience points throughout the game). This, for hardcore players who love to scout all the areas on the map just to get the extra 10 experience points, is a big turn down.

Even though the visuals are up to date and I can’t complain about how Seth Walker, his friends or the Kerak look like, the level design is unbelievably shallow and boring. You will have the sensation, as you advance, that you’re playing a huge, single level, since every room or corridor you’ll visit will look exactly like the other 98 you’ve already seen. And if you hope that this is corrected by the different types of enemies you’ll encounter, you are wrong, since the Kerak are not the most varied alien race in the Universe either…

On the bright side, the sound is not a total failure. The voice acting is indeed mediocre, but at least the background music will rarely be a problem for you. Actually, I can’t even remember a single tune or something, so I must assume that it’s OK – not something to remember, but not something to drive you mad either.

All in all, Space Siege is not a horrible game – it is indeed repetitive, has a boring level design and it’s linear to the bone, but it has a pretty good story (kind of ruined until the end, but at least it keeps you hooked!) and tons of enemies to destroy. So if you’re looking for a relaxing game, not a brilliant, brain bending one but a game where clicking on enemies and using super-powers is the main thing you’ll do, Space Siege is the prefect choice. However, if you’re looking for a challenge, an incredible piece of work or some revolutionary concept, you should keep looking. Space Siege has none of these.

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