One of the biggest problems of the game which adds a ton to the already linear structure of Space Siege is the leveling up of your character: this only happens in pre-defined spots (which unfortunately means that you won’t be gathering any experience points throughout the game). This, for hardcore players who love to scout all the areas on the map just to get the extra 10 experience points, is a big turn down.
On the bright side, the sound is not a total failure. The voice acting is indeed mediocre, but at least the background music will rarely be a problem for you. Actually, I can’t even remember a single tune or something, so I must assume that it’s OK – not something to remember, but not something to drive you mad either.
All in all, Space Siege is not a horrible game – it is indeed repetitive, has a boring level design and it’s linear to the bone, but it has a pretty good story (kind of ruined until the end, but at least it keeps you hooked!) and tons of enemies to destroy. So if you’re looking for a relaxing game, not a brilliant, brain bending one but a game where clicking on enemies and using super-powers is the main thing you’ll do, Space Siege is the prefect choice. However, if you’re looking for a challenge, an incredible piece of work or some revolutionary concept, you should keep looking. Space Siege has none of these.
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