The Metaverse is a virtual world that exists above the real world. It is a digital representation of the world that can be experienced through a combination of virtual and augmented reality technologies.
The Metaverse can be accessed through different methods. It can be experienced through virtual reality (VR) headset, a computer program, a smartphone app, or a head-mounted display (HMD). The technologies that make the Metaverse possible are found in different sectors, such as gaming, computing, film, television and even in programming assignment help.
The history of the Metaverse
The term “metaverse” was first coined in 1980 by a computer scientist at the University of California, Davis, named Juan Antonio Aguirre. Aguirre was interested in the concept of a virtual universe that could exist alongside our physical universe and coined the term Metaverse to refer to this concept. Aguirre was inspired by the work of science fiction writer Willy Ley and the non-fiction book Universe or Cosmos, which discussed the similarities between the universe as we know it and a computer simulation.
Not much later, in the early 1990s, computer scientists and researchers at the University of Southern California and the Massachusetts Institute of Technology (MIT) wrote the first metaverse software. The USC/MIT research team created a virtual universe that could be experienced through a computer program called “MUD.”
In the mid-1990s, Jaron Lanier and his team at Microsoft developed the first immersive VRML browser. VRML was a computer language that allowed 3D models of objects to be shared and experienced over computer networks. With VRML, Lanier and his team created a digital universe capable of representing physical objects and spaces and coined the term “virtual reality” to refer to this new universe.
In the early 2000s, AR (augmented reality) was introduced as a technology that could be used to enhance the reality of digital objects and was regularly mentioned in the media as a potential competitor to VR.
In the 2010s, the term “augmented reality” disappeared and was replaced by “augmented virtual reality.” In the second half of the 2000s, the metaverse concept began to gain popularity, and technology publications regularly discussed the Metaverse as a potential future technology.
Virtual Reality / Metaverse
The key difference between VR and the Metaverse is that VR places the user in a simulated environment that is completely artificial. In contrast, the Metaverse places users in a simulated environment that mirrors our reality. Users can use the Metaverse to navigate between different realities, just as with VR. However, the Metaverse is much more than a representation of reality: it is a universe that can be navigated and explored just like our real world.
The other key difference between VR and the Metaverse is that VR is contained within a single technology platform. In contrast, the Metaverse technology can be used across various industries and platforms. VR can be considered a technology contained in a single device, such as a headset or smartphone, while the Metaverse can be used across multiple devices.
VR and AR can be considered forms of digital reality, while the Metaverse is a combination of AR and VR. However, the Metaverse can also be seen as a layer that sits on top of the digital world, providing an intuitive and navigable interface to the physical world.
Future of the Metaverse
The Metaverse is still in its infancy, but it has enormous potential. The Metaverse can be used to create an entirely new type of computer system that is not bound by the technological limitations of the past. The Metaverse can change how we interact with computers and the Internet and help create a freer and more open society.
Some examples of the potential of the Metaverse are:
- The ability to link different realities: By linking the real world and the Metaverse, it would be possible to create “reality-based” avatars that mirror a person’s physical appearance and movement. This could help solve body image and self-confidence issues.
- Metaverse-based communications: With the advent of immersive VR, it is possible to create a realistic and immersive communication environment that allows people to communicate with each other without ever being in the same place. This could improve communication between strangers and even friends.
- Metaverse-based education: It would be possible to use the Metaverse to create a virtual school that mirrors our real-world education system. This could help with some people’s learning difficulties, such as those with dyslexia.
To get into the many existing options, you’ll need lightweight Oculus Quest 2 glasses that fit the size of your head, require no wires, and have a fast processor and state-of-the-art graphics. With these versatile devices, you can work, play, surf the Internet, and game-like your smartphone and laptop. They feature 6GB of RAM and the new Qualcomm Snapdragon XR2 platform to ensure smooth performance. Their resolution is 1832×1920 per eye. The simplest 128 GB version starts at $299. The controllers are sold separately and are suitable for each hand. They fit the size of the hand and are lightweight. They are necessary because you can use buttons to select game options, plus they give the impression that your virtual hand is actually in sync with yours. Each one is priced at $69.
“Zach can blaze a new trail. Technologists dream of an era of possibilities: the next stage of the Internet, another step in the direction of human-machine integration. The Metaverse is not a new concept, but it has recently gained a lot of momentum, perhaps because the technology is advanced enough to lay the groundwork. According to the portal The Verge, we can already speak of a “metaverse gold rush.” In this race, no company in the industry wants to be left behind. But the concept has yet to gain a foothold outside these circles. There is not even an accepted definition. The term was coined by author Neil Stephenson in his 1992 novel Avalanche, which takes place on a kind of Internet where people are connected through virtual reality.
A parallel world, a “matrix.” In short, these avatars are not people but places of interaction. Now that the concept has become popular, everyone will adapt it to their own ambitions and needs. If we ask Mark Zuckerberg, the Metaverse would be an extension of his social network: an immersive Facebook. Instead of looking at screens, we put on virtual reality goggles and meet other people face-to-face, chat or engage in various activities. ” You have the ability to perform practically everything you can think of,” Zuckerberg said in an October speech. “No matter how far away we are in reality, we can feel the presence, as if we are there, with people.”
Considering that a metaverse is a virtual space of social interaction, we can identify different examples of Metaverse today.
We all know Fornite, but have you ever thought about what a metaverse is? There have already been different events, such as concerts in Fornite is no longer simply a video game but a virtual space where people can interact.
Roblox and Sandbox are also two metaverses 100% oriented to this purpose. They have been on the market for quite a few years now, so they are gradually improving. They are very good games to see if you want to invest in the Metaverse, as you can buy land, NFT, etc.
Two other well-known metaverses are Habbo and second life, and these two were practically the beginning of the Metaverse as a concept.