Today we’re going to talk about Overwatch boosting and if it’s worth getting one.

In case you don’t know what Overwatch boosting is and what the benefits are, we’ll make sure to explain what the fuss about and if it’s worth getting one.

Without further ado, let’s dig in.

What is Overwatch Boosting?

OW Boosting is a collection of services designed to help players achieve their desired rank, skill rating or rewards.

It usually features a spectrum of services going from skill rating boosting, placement games, top 500, account leveling and so on. The services are meant for players who are struggling with poor teams, AFKers, and trolls.

Players who haven’t got much time on their hands are the audience as well. Grinding the skill rating or top 500 rank takes a lot of time that many players simply do not have at the moment due to the ever-changing pace of life.

Benefits of Boosting

The benefits are immense, players who have just reached their desired rank only to drop it due to a couple of poor matches where you had a Genji suiciding, McCree trying to flank constantly and dying, or a player that keeps disconnecting and ruining your match. A boost would be ideal for such a player because it would allow him to regain the rank he already had.

A player who is usually an active competitive player and currently can’t afford the time to play, yet he wants to benefit from the end of season rewards he would usually get if he were playing will often opt-in for an Overwatch boost.

And in the end, a player who simply wants the rewards in form of Golden Guns, however, is struggling to reach the desired rank for maximum competitive points will usually buy a boost in order to receive those rewards.

Cons of Boosting

The first one would be a chance of suspension. The boosting services state that their rate of suspensions when they play on your account is about 1%, which is quite low in our opinion.

They use VPN services to connect to a city near you in order to have a similar IP and raise no suspicion. Buying a boost that is not too big (such as thousands of SR) will also raise no flags. If a player wants thousands of SR, it’s recommended to do it in intervals throughout the season.

If a player opts-in for a duo boost where he plays with the booster in a team, the risk of suspension is zero because no Terms of Agreement have been broken.

The second con is, if a player gets boosted too high and cannot match the skill of the players in that skill rating pool, he might lose a lot of games and drop back. Therefore buying too big of a boost in Overwatch is not advised.

50% winrate enforcement

Many players do not know this, but multiplayer online games are built around a system that enforces a 50% win-rate. It likes to keep all players in a 50% win-rate whenever possible unless they’re really terrible or really good in order to achieve a higher win-rate percentage.

Therefore, if you’re not much, much better than the players in your skill rating pool, you will struggle to progress. The same goes for the people that are much, much worse than the players in their matches, only then they will drop skill rating significantly.

Therefore, if you feel like you’re usually better than the players in your matches, this just might be true. However, because you’re not a lot better than them (which shouldn’t be a requirement), you might not achieve progress. This is where a boost could come in handy.

Is it worth getting a boost

We believe it is in most cases. The boosting services most of the time do perform the orders up to the industry standards and most clients leave satisfied.

If you’re tired of poor teammates or want to secure your rewards stress-free, anonymously and safely, getting a boost would be a great solution for you. Players who want to reach the desired rank themselves are also taken care of via duo boosting so most of the players will find something for themselves on the shelves of boosting websites.

The only time we don’t suggest doing it is when for instance a bronze player wants to achieve master or higher, the difference is just too big and not natural. The only exception is if the player will not play competitive afterward and simply reap the competitive points rewards.

 

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