Fallout 3 – PC Review


On a technical level, many people complained about the “unfinished” state of Fallout 3 and the exasperating crash bugs. I must admit that, luckily, I had no major problems while playing the game – it did crash twice as far as I can remember, but it never locked up the system and a restart was never needed. However, if you find yourself in trouble, we have a very helpful discussion going on about addressing Fallout 3 crash bugs here – it might save you from a lot of problems!

Visually, Bethesda did an awesome job with Fallout 3. The level of detail is impressive in this huge virtual universe and, except for minor camera issues and that clumsy third person view, it is as good as it can get. Add to that very short load times and you’ll soon realize that, from this point of view, Bethesda did a great job: the same can be said about the sounds, which manage to bring extra flavor to the post-apocalyptic universe.

Conclusion
Fallout 3 is a game that proves that changing a successful receipt will not always result in an incredible miss. Bethesda took the chance of bringing us a different Fallout experience and they managed to reach perfection in today’s terms. It’s hard to write a conclusion for this review without sounding like a hater or, on the contrary, too permissive. It’s hard to write a simple conclusion when Fallout 3 is such a complex and wonderful game, a title so close to perfection, to that absolute level of coolness that no words could describe its greatness.

So just have this in mind: I hated Bethesda when I first heard that they’re going to bring a different Fallout 3, but now I can say that their game deserves to be placed on the shrine I was talking in the beginning, right above the first two games in the series. Fallout 3 is evolution. Beautiful evolution. And that, my friends, translates only as: “MUST have!”

Final rating:

Confused? Learn more about our rating system!

Pages: 1 2 3

Article written on Nov 14th, 2008 by Calin Ciabai | 631 views Tags: , , ,

3 comments
Leave a comment »

  1. “Bethesda took the chance of bringing us a different Fallout experience and they managed to reach perfection in today’s terms.”

    So today’s terms are meaningless choices&consequences and poor writing?

    “now I can say that their game deserves to be placed on the shrine I was talking in the beginning, right above the first two games in the series. Fallout 3 is evolution.”

    No you can’t. It’s regression. It has nothing that the first two didn’t already bring to the table. (Except first-person-view but if that’s evolution in your book, maybe you should stop reviewing rpg’s and get back to CoD4). And it does poorly in several of hallmark rpg-issues:
    character development, c&c, story.

    Just compare Megaton and Junktown for christ sakes!

  2. “So today’s terms are meaningless choices&consequences and poor writing?”

    meaningless choices? try playing the game more than once.
    poor writing? sure. until you learn to read. idiot.

    And I don’t know where it becomes clear that this game is “regression” compared to the old ones.
    Maybe in your head that sort of thing makes sense.

    Here I thank God there aren´t many retards like you or else every game would be same old, same old.

  3. “meaningless choices? try playing the game more than once.”

    Meaningless, yes. Even if you blow up Megaton (and let’s not even go to the fact how utterly stupid the whole town is), Moira still lives and nothing else changes. Oh yes, ThreeDog whines about you but that’s about it.

    “poor writing? sure. until you learn to read. idiot.”

    Unfortunately, I learned how to read while in kindergarden. You honestly cannot claim that the writing in F3 is anything but piss-poor job. Both Todd Howard and Pete Hines themselves said that writing was their lowest priority and it absolutely shows:
    “I’m looking for my father, middle-aged guy, have you seen him?” or
    “[Intelligence]So you fight the good fight?” are just the tip of an iceberg of the fanfiction-level crap that the game spouts.

    “And I don’t know where it becomes clear that this game is “regression” compared to the old ones.”

    Maybe you should stop to think then. Bethesda took a game series which already had nearly perfect character system, logically consistent world and which was famous for both its writing and c&c. They turned out an Oblivion with Guns, ruining the character system (doesn’t matter what kind of character you create, you can easily max your stats and skills by level 20), ruining the world (where does the water and food come from? There are no farms or wells. Brotherhood of Steel is turned into a knights-in-shiny-armor thing while Super Mutants are just generic orcs to be mindlessly killed etc), and horrible writing. Megaton/Tenpenny plot has been lauded as a real choice, except its only cosmetical. And the endgame… jeesus, why I do I even need to point this stuff out?

    “Here I thank God there aren´t many retards like you or else every game would be same old, same old.”

    Oh yes. How much does Bethesda pay you? Or is it just the nagging feeling in the back of your head that you paid 50$ for a crap game and now need to mindlessly defend it everywhere?

    Fallout2 improved some aspects of Fallout. BG2 improved nearly everything about BG, KotOR2 did the same for KotOR1 even though it was made by a different studio. I don’t even cry for isometric and TB since Vampire the Masquerade: Bloodlines showed the world that you can create an excellent RPG with first-person and realtime. Too bad the hacks at Bethesda were busy believing their own hype to take notes.

Leave Comment

Subscribe without commenting