Dead Island is such a nice game in concept, but so badly done that it almost makes the game unplayable. There are a lot of crashes, freezes and bugs the game comes with that a patch (or more) are really needed, otherwise players will soon start to forget about this potentially nice game. I am here to try and right some wrongs by sharing with you some details on how to fix Dead Island crashes, freezes and other bugs and help you get an experience as bug free as possible.
How to fix Dead Island crashing at start-up (or black screen) or character select
1. Try to disable any USB devices you might have connected
2. Unplug or disable ant additional monitors you might have connected and disable dual displays
3. Turn off SLI/Crossfire (this is announced as a change of an upcoming patch)
4. Disable 3D in your video card driver
How to fix Dead Island crashing after changing game resolution
– Go to C:\Users\YOUR_USERNAME\Documents\DeadIsland\out\Se ttings (in Win7)
– Find a file called Video.scr. Make a copy of it just in case, then open the original with Notepad (or Notepad++ if you have it).
– Change the graphical setting, including resolution and FSAA (not available setting in-game!). No FOV or VSync unfortunately. Save it, and run the game.
If you have any other problems with Dead Island, a patch has been confirmed to be released soon to fix the following problems (and you can’t do anything about them until the patch is out):
Fixed map synchronization when player joins during map load.
Fixed saving player re-spawn position when playing in co-op mode.
Fixed occasional inability to complete sidequests in Laboratory.
Improved enemy awareness (zombies).
Fixed occasional bug with NPC’s hands bend (IK)
Fixed spawning enemies in some quests after joining co-op game.
Fixed showing locations on invisible NPCs.
Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
Fixed displaying gather rings near some doors.
Fixed enemy reaction to fire.
Fixed enemies’ health and stamina bars in co-op.
Fixed filtering of games in lobby.
Volume of pickup’s engine has been increased.
Fixed a number of issues causing game instability.
Fixed the switching of maps upon player death.
Fixed enemies unable to reach the player on some arenas.
Thrown items cannot be picked up by co-op players for five minutes.
Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
Fixed animation glitch when trading with team members.
More than one player can use a ladder at the same time.
Fixed stomping execution animation when target’s attacked by a second player.
Fixed the infinite respawning of shooting enemies.
Fixed not hiding menu if players die inside a vehicle.
Fixed item level calculation when playing New Game Plus.
Added information about players requesting pause in co-op.
Fixed A.I. animation glitch after fast-traveling or using a map portal.
Added distinction between quest checkpoints and other types of saves.
Fixed bug causing all inventory to disappear.
Fixed reloading and kicking. After the clip goes in, the reload is a success.
Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
Health regeneration is disabled during grabs.
Focus on items in shops not changing after selling or buying.
More HP for NPCs in escort missions.
Butcher enemies won’t spawn at all during escort missions (hooray!)
Fixed tracking after loading checkpoint.
Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).