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Meta Giving a Poor Impression of Web3 Gaming

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A boy playing online gaming.

In February 2022, Facebook experienced a slump in users for the first time in its nearly two-decade-long reign at the top of the social media castle. While alarming for shareholders, the world is still a long way from seeing the back of Mark Zuckerberg and his monolithic website. In fact, with almost 3 billion active users, Facebook’s dominance is only challenged by YouTube, which boasts 2.6 billion subscribers.

Token-based Economics

TikTok, what some might consider the social network of the moment, has a third of the user base of Facebook and a much slimmer demographic range. According to stats quoted on the Omnicore website, around 75% of TikTok’s visitors are under the age of 34, whereas blog.hootsuite.com claims that Facebook is still dominated by its early adopters, primarily senior millennials and people up to the age of 44. 

The fact that Facebook has enthralled around half of the world’s population doesn’t mean that it’s the most relevant social network, though. As mentioned, the company’s time in the sun seems to be fading. The adoption of the new name Meta for its wider business might be considered a reaction to this, in order to distance itself from high-profile lawsuits over privacy and the sale of user information.

Meta now wants to be the face of Web3, a new phase of the internet that would focus on technologies like cryptocurrency, the blockchain, and decentralisation. That latter term refers to a transfer of power and trust from a single point (like a government) to lots of smaller, distributed points. The idea behind this is that no one person or company can control large swathes of the internet. 

To this end, Zuckerberg has thrown his hat in with the Metaverse, a concept designed to combine virtual reality with the social aspects of the internet. Put another way, it’s like the games Second Life and PlayStation Home – but in VR. This would inevitably end up stuffed with other Web3 technologies like NFTs and the token-based economics that define cryptocurrency. The problem is that nobody seems to want a Metaverse. 

What Meta is offering may sound intriguing on paper but the Metaverse is a combination of things that either haven’t been fully realised yet, like VR, or have already failed to produce a revolution, like social gaming. Bloomberg.com described the metaverse as “nonsense”, noting that a (non-scientific) survey of Twitter users found that only 20% of 17,650 people were interested in it. 

NFTs

That’s not to say that Web3 is dead on arrival, though. An article on bitcoin.com claims that the gaming aspects of Web3 are actually growing, with the industry able to raise US$750 million since the beginning of August 2022. There are currently 75 pages of games and gambling apps on the Web3-dedicated site DappRadar, each containing 25 titles. This includes the popular Ethereum-based endeavours CryptoKitties and Decentraland. 

Of course, as with conventional gaming, the casino sector has contributed to the growth of this interactive medium. The comparison website bitcoincasinowiz.com lists 22 different Bitcoin-based gambling pages, including Winz.io, King Billy, and Wolfy Casino. Enhancements such as provably fair games and a range of accepted currencies are listed as some of the reasons why a crypto casino can be a boon to players. 

The worry for some games based in the Web3 space is that the market for NFTs – essentially, a receipt for a unique digital item stored on the blockchain – is dead. Trading volume on the biggest NFT marketplace OpenSea fell 99% in September, which may nix plans for major publishers Ubisoft and Square Enix to create NFTs based on their most popular video game series. NFTs are central to the gameplay in Web3 projects like Axie Infinity.

On the other hand, the involvement of multi-national corporations could be exactly what the NFT market needs. Square Enix wants to produce NFTs that can slot into story arcs. What this means exactly is up for debate but the Japanese company has already sold a number of franchises (including Tomb Raider) to free up capital for experiments within the Web3 ecosystem. 

Overall, Web3 is still a bit of a mystery to most gamers but the way that Facebook and Meta are approaching the idea is completely out-of-date.

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Nerd Culture: A Fresh Social Hub for Gamers

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Does gaming society need a reboot? Many people think so, with current platforms viewed by newcomers as either a mass of impenetrable content, or a world of strange and unwelcoming cliques. Nerd Culture aims to change that with a welcoming, engaging and accessible platform where all are welcome, and everyone can build their own hub, both for online celebration of all things nerdy, and for getting together offline in real life. 

From PC and video gaming to board games, cosplay to fandom across movies, games and media, all areas of nerd culture are celebrated in smaller, safer hubs — including fun distractions like word games that bring people together through shared geekiness.. Places for fans to create their own spaces or join ones they feel at home in. 

Features of Nerd Culture

Nerd Culture was built by a small team who felt like most of us do when facing the wall of social pressure around anything we love. It offers:

Easy and advanced group creation and search, allowing members to create, find and build groups dedicated to topics and events of interest. Note that members need to be 18+ to sign up, with fan, content creator and business categories delineating a level of interest. 

Forums help create thematic communities focused on whatever is popular or niche, but important to fans with adjustable chat and feed features to help share fan voices in a reasonably-sized gathering, without being swamped by bots, trolls and other agent provocateurs. To keep them out, smart user safety features allow for intuitive moderation, chat mute and reporting tools to ensure safe social experiences.

When in the society and forum of their choice, fans can use real-time secure messaging to discuss the latest news or opinions, and collaborate in real time. Privacy settings can be customized to a level users are happy with, with privacy and safety settings that let them control who sees their content.

As part of the offline features, fans can arrange meetups and event management to link up with like-minded hobbyists in the real world, with event scheduling to promote and manage real-world events.

Fans Benefit from Rewards 

To encourage engagement, contributions, responsible behavior and society-building, users can level-up their status, earning rewards through a built-in XP system. They can earn points by starting discussions, organizing events and helping people fall in love with new and familiar hobbies, unlocking levels, achievements and real-world prizes as they go.

“It’s like leveling up by helping build the community and fostering real connections,” said Nerd Culture co-founder Steven Weingarth. “Creators and members can also gain Nerd Cred for being a community advocate, and that unlocks more than just bragging rights.”

Nerd Culture is free to join and use, helping to recreate the social community of popular topics before they become swamped by low-quality content and bots. Designed for and by fans of gaming, fandom culture and creative hobbies, Nerd Culture welcomes new friends, helps them dive deeper into favorite interests or explore new worlds. 

By helping users connect, discover and adventure together, with intuitive tools to help build meaningful communities, there’s plenty to see and do both online, through voice and video calls with your new buddies, and through new friends out in the real world through meetups and hangouts. 

About Nerd Culture 

As the founders (six lifelong nerds) put it, our new social platform sets out to fix the most frustrating problem: Why is it so hard, even in giant cities like LA, to find people who share my niche interests?

“When I moved to LA, I was shocked by how difficult it was to find a D&D group. Sites upon sites, Discord invites, bouncing between Reddit threads and Meetup and Facebook groups” writes Co-Founder Steven Weingarth. “It felt like yelling into a void. So our team set out to build the platform we all wish existed — a single place to connect and share stories with people over the things we love.”

Whatever your experience, many of us have felt unwelcome or overwhelmed in one place or another. Nerd Culture aims to offer a welcome hand to the nervous, or a new platform that we can build to create a more welcoming space about the topics we love. 

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How to Make Plant in Little Alchemy 2: Beginner Guide

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Plant in Little Alchemy 2

Key Points:

  • Combine life and soil to create a plant in Little Alchemy 2 after exploring early foundational elements carefully.
  • Creating a plant unlocks more nature-based elements like trees, flowers, and forests for further exploration and discovery.
  • Curiosity, patience, and experimenting with combinations are essential for beginners learning how to make plants in Little Alchemy 2.

Introduction

The world of Little Alchemy 2 is full of tiny wonders. At first glance, it seems simple—you combine two elements, and something new appears. But as you start your journey, you’ll find that some creations are more magical than others. One of the earliest and most exciting discoveries? The humble plant.

Learning how to make plants in Little Alchemy 2 can feel like opening the door to a green, growing universe. Plants lead to trees, flowers, gardens, and even more complex life. But to get there, you have to understand the basics, be patient, and let your curiosity guide you.

Let’s take a slow walk through how to make it happen.

Starting With the Basics

Plant in Little Alchemy 2

When you first open Little Alchemy 2, you’re greeted by a blank canvas and a few starting elements. You might not think much of them initially, but each one holds the key to something bigger.

The plant doesn’t just appear from thin air. You have to work toward it—step by step. To create a plant, you’ll need to understand life and soil. You’ll eventually combine These two essential parts to form a plant.

But those two ingredients don’t appear at the start. They have to be crafted with intention.

Also Read: How To Make Animals In Little Alchemy 2?

Discovering Life

Life is one of the most magical discoveries in the game. It’s not handed to you; it has to be earned. You’ll likely spend a good chunk of time exploring before you get close to creating it.

To get life, you need a mix of energy and a base element. Energy itself can be found relatively early on. Keep combining air, fire, and water in creative ways. Eventually, something electric, something moving, will appear. That’s your energy.

Once you have energy, pair it with the right element, and you’ll create life. And when that happens, it feels like a light has switched on. Now, you’re not just mixing elements but creating living things. That’s a massive leap in your alchemy journey.

Life opens up an entirely new path. And from here, making a plant becomes possible.

Understanding Soil

Soil in Little Alchemy 2

The second ingredient needed for a plant is soil. And just like life, it doesn’t come right away. You’ll have to work your way toward it through combinations that feel grounded literally.

Start with earth. Earth is one of your beginning elements and one of the most important. Combine it with other natural elements. Think about what mixes with dirt in the real world: pressure, time, or even stone.

Eventually, you’ll land on the soil. It may take a few tries, but when you find it, you’ll know. The soil feels rich, dark, and full of possibility. And when you hold soil and life in your list of elements, you’re just one step away from creating your plant.

The Moment of Creation

Now comes the part that makes Little Alchemy 2 feel truly magical. You’ve worked through the early steps. You’ve found life. You’ve created soil. And now, you bring them together.

Drag life and soil onto the workspace. Combine them.

And just like that… a plant is born.

It might not seem like much at first. It’s just a word, a green icon. But behind it is everything you’ve done, every combination, every small success. You’ve taken lifeless parts of the world and turned them into something alive.

That’s the magic of alchemy.

Also Read: What Is A Triple Double In Basketball?

What Comes Next

Once you know how to make plants in Little Alchemy 2, your adventure doesn’t stop. In fact, it’s just beginning. The plant is a building block for hundreds of other things. You can turn it into trees, flowers, gardens, fruits, vegetables, and even forests.

Plants also unlock new layers of nature and life. Start mixing your plant with other elements, such as sun, water, time, and beyond. You’ll be amazed at what grows from that tiny green icon.

Some players even create entire ecosystems from a single plant. It all depends on your imagination.

Tips for Beginners

If you’re just getting started with the game, here are a few friendly tips to help you out:

  • Be curious. Try combining everything with everything. You’ll be surprised by what works.
  • Don’t rush. Part of the fun is the discovery. Take your time.
  • Use logic. Think about how things work in the real world. That often helps in the game, too.
  • Keep track. If you make something cool, remember how you made it. It might come in handy later.

Most of all, have fun with it. Little Alchemy 2 isn’t about winning; it’s about wonder. Every new creation is like finding a tiny secret.

Exploring More Plant Combinations

more plants in Little Alchemy 2

After creating your first plant, getting hooked on what else you can make with it is easy. This is where the game becomes even more exciting. Mix your plant with everyday elements like water or time to unlock even more fascinating items. Suddenly, that small green sprout turns into something much bigger, perhaps a whole forest or a blooming flower.

The joy here isn’t just in seeing new items pop up; it’s in understanding how things are connected. Each new combination teaches you a little more about how the world of Little Alchemy 2 works. It becomes a puzzle you want to solve to see what comes next.

Also Read: What Is a Double Double in Basketball?

Conclusion

The journey to make a plant in Little Alchemy 2 is simple on the surface but full of discovery. You start with the basic elements of earth, fire, water, and air, and you reach something alive through trial, error, and curiosity.

By learning how to make plants in Little Alchemy 2, you open up a world that’s greener, deeper, and more full of life than ever before. It’s a step toward understanding how everything is connected—from simple elements to living systems.

And once you make your first plant, you’ll start to see possibilities everywhere.

Because in this tiny world of alchemy, even the most minor things can grow into something beautiful.

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EzClasswork Mini-Games: Making Learning Fun and Effective

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EzClasswork Mini-Games

In the digital age, learning methods are rapidly evolving to keep students engaged and improve knowledge retention. One such innovation is EzClasswork, an educational platform that integrates mini-games to make learning more interactive and enjoyable. Designed for students of various age groups, EzClasswork aims to transform traditional teaching approaches by incorporating fun, game-based learning activities that enhance understanding and motivation.

Understanding EzClasswork Mini-Games in Education

EzClasswork Mini-Games

Mini-games are short, interactive, and engaging digital activities that reinforce classroom learning through gamification. These games challenge students in a fun and stimulating way, making subjects more approachable and digestible. Unlike lengthy traditional learning methods, mini-games provide quick problem-solving tasks, puzzles, and quizzes, allowing students to apply their knowledge dynamically.

Features of EzClasswork Mini-Games

EzClasswork stands out due to its user-friendly and highly accessible design. Some of its key features include:

  • Diverse Game Library: Covers multiple subjects, including math, science, history, and language arts.
  • Customizable Learning Levels: Games can be adjusted based on a student’s skill level.
  • Device Compatibility: Works on various platforms, including low-spec computers.
  • Interactive & Engaging Interface: Encourages students to participate actively in their learning journey.
  • Real-time Performance Tracking: Teachers and parents can monitor progress.

Benefits of Using EzClasswork Mini-Games

Gamification in education has proven to be effective in boosting student performance. EzClasswork mini-games provide numerous benefits, such as:

  • Increased Engagement: Interactive games make learning exciting, reducing boredom and distractions.
  • Enhanced Critical Thinking: Encourages students to solve problems creatively and analytically.
  • Better Knowledge Retention: Learning through play improves long-term memory recall.
  • Support for Personalized Learning: Allows students to learn at their own pace.

Implementation Across Various Subjects

EzClasswork offers subject-specific mini-games tailored to different learning objectives:

Mathematics:

  • Arithmetic challenges, geometry puzzles, and algebra quizzes improve problem-solving skills.

Language Arts:

  • Word scrambles, grammar correction games, and reading comprehension activities boost literacy skills.

Science:

  • Interactive simulations help students understand scientific concepts like physics, biology, and chemistry.

History:

  • Timeline-based challenges and quizzes encourage historical awareness and memory retention.

Impact on Student Performance

Studies show that gamified learning increases academic performance by fostering engagement and motivation. Teachers report that students using EzClasswork mini-games demonstrate:

  • Higher participation in class activities.
  • Improved test scores due to frequent practice.
  • Greater confidence in tackling complex subjects.
  • Enhanced teamwork when engaging in collaborative learning games.

Integration with Classroom Teaching

Teachers can seamlessly integrate EzClasswork mini-games into their lesson plans by:

  • Using mini-games as warm-up activities to introduce new topics.
  • Assigning games as homework to reinforce learning outside the classroom.
  • Tracking student progress through EzClasswork’s real-time reporting features.
  • Encouraging teamwork with multiplayer or cooperative game modes.

Parental Engagement and Support

Parents play a crucial role in a child’s learning journey. EzClasswork provides:

  • Access to student progress reports for monitoring learning outcomes.
  • Guidelines on encouraging educational gameplay at home.
  • Parental support features, such as alerts for assignments and completed games.

Technological Advancements and User Experience

EzClasswork continuously improves by incorporating modern technologies like:

  • AI-driven personalization to tailor games to individual learning needs.
  • Expanding its game library with updated educational content.
  • Ensuring accessibility on all devices, even for students with limited digital resources.

Future Trends in Educational Gaming

With the rapid advancement of EdTech, the future of mini-games in education looks promising. Potential developments include:

  • Augmented Reality (AR) and Virtual Reality (VR) to create immersive learning experiences.
  • More AI-powered adaptive learning tools that customize content based on student progress.
  • Greater collaboration between educators and developers to create more engaging content.

Conclusion

EzClasswork mini-games are revolutionizing education by making learning both fun and effective. By integrating interactive challenges into various subjects, students engage more deeply, retain information better, and develop critical thinking skills. As technology continues to evolve, platforms like EzClasswork will play an essential role in shaping the future of education, bridging the gap between traditional learning and digital innovation.

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