Video Games
LoL Champions by Release Date: A Complete Timeline
League of Legends was released by Riot Games in 2009, starting with 40 initial champions. From then on, the whole game has evolved significantly and entered the realm of international esports, continuously adding new unique characters. Every champion brought new mechanics, visuals, and a story, while influencing the meta and the overall feel of the game. The study of the release time for champions offers design insights from Riot and highlights milestones that defined various eras of League of Legends.
Every release registration layer marks a step forward in the history of the game: from the initial era with famous champions like Ashe and Ryze to the distant modern day with the likes of Hwei and Naafiri. This article takes you through a full timeline of LoL champions by release date, broken down by year, so you can understand how Summoner’s Rift has been transformed through more than a decade.
Champions Released in 2009: The Beginning
- League of Legends launched with 40 champions in October 2009.
- Some of the most notable originals: Ashe, Ryze, Annie, Alistar, Fiddlesticks, Jax, Kayle, Master Yi, Morgana, Nasus, Rammus, Sivir, Teemo, Tryndamere, Twisted Fate, Warwick.
- These early champions were designed with simpler kits, focusing on clarity and accessibility.
Champions Released in 2010: Establishing the Foundation
- Riot introduced new champions monthly, creating early diversity.
- Notable releases:
- Corki (Jan 2010) – the daring bombardier.
- Shen (March 2010) – one of the first global-ultimate tanks.
- Miss Fortune (Sept 2010) – a flashy marksman with strong presence.
- Lux (Oct 2010) – a versatile mage with crowd control.
- Corki (Jan 2010) – the daring bombardier.
- 2010 showed Riot’s focus on different roles: tank, support, mage, marksman, and assassin.
Champions Released in 2011: Expanding the Roster

- League saw a major wave of popular champions in 2011.
- Key releases:
- Jarvan IV (March 2011) – introduced terrain-creating abilities.
- Vayne (May 2011) – a mobile, hyper-scaling marksman.
- Leona (July 2011) – a durable tank support.
- Riven (Sept 2011) – a high-mechanics champion that defined skill expression.
- Fizz (Nov 2011) – an agile assassin with playful animations.
- Jarvan IV (March 2011) – introduced terrain-creating abilities.
- By the end of 2011, the champion pool exceeded 80 characters.
Alongside champion releases, players have often looked for ways to customize their experience, with league of legends skins codes once being a popular topic among the community.
Champions Released in 2012: A Year of Creativity
- Riot experimented heavily with champion designs.
- Notable champions:
- Nautilus (Feb 2012) – a CC-heavy tank.
- Draven (June 2012) – a marksman with his unique spinning axes.
- Diana (Aug 2012) – moon-themed AP fighter.
- Syndra (Sept 2012) – power-scaling mage with her “Unleashed Power.”
- Nami (Dec 2012) – a support enchanter with strong crowd control.
- Nautilus (Feb 2012) – a CC-heavy tank.
- 2012 highlighted Riot’s move toward higher skill ceilings and diverse roles.
Champions Released in 2013: Versatility and Meta Shifts
- 2013 brought iconic champions who shaped competitive play.
- Standout additions:
- Thresh (Jan 2013) – one of the most popular supports in LoL history.
- Aatrox (June 2013) – originally designed as a darkin fighter.
- Lucian (Aug 2013) – a fast-paced ADC.
- Yasuo (Dec 2013) – infamous for his skill-based wind mechanics.
- Thresh (Jan 2013) – one of the most popular supports in LoL history.
- Riot increasingly created champions that appealed to mechanical mastery.
Champions Released in 2014–2015: Expanding the Fantasy
- 2014 highlights:
- Vel’Koz (Feb 2014) – a void mage with true damage.
- Braum (May 2014) – tanky support with protective abilities.
- Gnar (Aug 2014) – a unique form-swapping champion.
- Kalista (Nov 2014) – introduced linked ally mechanics.
- Vel’Koz (Feb 2014) – a void mage with true damage.
- 2015 highlights:
- Bard (March 2015) – highly mobile roaming support.
- Ekko (May 2015) – introduced time-manipulation mechanics.
- Kindred (Oct 2015) – dual spirit champions with thematic ultimate.
- Bard (March 2015) – highly mobile roaming support.
Champions Released in 2016–2017: Complex Mechanics Rise
- 2016:
- Aurelion Sol (March) – cosmic star dragon.
- Taliyah (May) – a stone-weaving midlaner.
- Camille (Dec) – mechanical precision fighter.
- Aurelion Sol (March) – cosmic star dragon.
- 2017:
- Xayah and Rakan (April) – the first designed duo champions.
- Kayn (July) – transformation mechanic between assassin and bruiser.
- Ornn (Aug) – a tank who forges items mid-game.
- Xayah and Rakan (April) – the first designed duo champions.
While looking at champions over the years, it’s also interesting to know how long is a league of legends game on average, since match length has influenced champion design and gameplay pacing.
Champions Released in 2018–2019: Expanding Identities

- 2018:
- Kai’Sa (March) – an adaptive marksman.
- Pyke (May) – assassin support.
- Neeko (Dec) – a trickster with disguise mechanics.
- Kai’Sa (March) – an adaptive marksman.
- 2019:
- Sylas (Jan) – ability theft mage.
- Yuumi (May) – attached support with unique playstyle.
- Qiyana (June) – terrain-based assassin.
- Aphelios (Dec) – complex marksman with weapon system.
- Sylas (Jan) – ability theft mage.
Champions Released in 2020–2021: Innovation and Lore Expansion
- 2020:
- Sett (Jan) – powerful brawler.
- Lillia (July) – dreamy jungler.
- Yone (Aug) – long-awaited brother of Yasuo.
- Samira (Sept) – stylish combo ADC.
- Seraphine (Oct) – pop-idol inspired support/mage.
- Sett (Jan) – powerful brawler.
- 2021:
- Viego (Jan) – Ruined King, lore-heavy champion.
- Gwen (April) – doll-turned fighter.
- Akshan (July) – marksman with a revive mechanic.
- Viego (Jan) – Ruined King, lore-heavy champion.
Champions Released in 2022–2023: Modern Design Standards
- 2022:
- Zeri (Jan) – high-mobility ADC.
- Bel’Veth (June) – void queen fighter.
- Nilah (July) – melee ADC.
- Zeri (Jan) – high-mobility ADC.
- 2023:
- Milio (March) – gentle flame support.
- Naafiri (July) – assassin with a pack mechanic.
- Briar (Sept) – hunger-driven berserker.
- Milio (March) – gentle flame support.
Champions Released in 2024–2025: The Latest Additions
- 2024:
- Smolder (Jan) – young dragon ADC.
- Hwei (Dec) – painter mage with flexible spells.
- Smolder (Jan) – young dragon ADC.
- 2025:
- Riot has teased continued expansion with at least one new champion per role. Updates continue to refine balance between complexity and accessibility.
- Riot has teased continued expansion with at least one new champion per role. Updates continue to refine balance between complexity and accessibility.
Alongside new champion releases, the league of legends mmr system has also shaped how players progress and face opponents, ensuring matches stay balanced over time.
Champion Releases by Role

One of the more interesting aspects within the history of League of Legends champions is how Riot Games have balanced the release of champions across the various roles. Since the beginning, it was known that the game needed a healthy representation of tanks, supports, mages, assassins, and marksmen just to keep things varied.
- 2009–2012: The early years were chiefly concerned with establishing the five core roles. Throughout this era, many champions were mages and fighters like Ryze, Morgana, and Diana, to allow some depth for mid-lane and jungle roles. Supports such as Nami and tanks such as Shen also emerged, giving early variation to roles.
- 2013–2016: Riot began looking into complex mechanics but also tried to fill any gaps left by different roles. Thresh became one of the most iconic supports, while Lucian gave the ADC pool a real fill. Camille, Taliyah, and Aurelion Sol gave the solo lane some high-skill antiseptic.
- 2017–2020: The peculiar combinations of roles started in these years. Xayah and Rakan became a marksman-support duo, Kayn brought transformation to the jungle, whereas Sett and Samira became very different representations of styles on the top and bot lane. Here clearly defining innovations in roles were initiated.
- 2021–2025: Besides the contemporary few, there are many who have complexity. Milio and Seraphine added creative support options, Viego and Briar pushed the jungler role into the spotlight, while Smolder gave bot-lane players a fresh dragon-themed marksman.
Overall, Riot has consistently ensured that no single role is neglected, with each era bringing new champions to every position. This balance keeps both casual and competitive players engaged, as every lane continues to feel fresh with new picks.
Evolution of Champion Design Over Time
- Early champions were simpler and easy to understand.
- Mid-era champions introduced unique mechanics like form swapping, terrain creation, and duo synergy.
- Modern champions focus on high complexity, lore integration, and diverse playstyles, showing Riot’s push toward depth.
FAQs
Q1: How many champions does League of Legends currently have?
There are 165+ champions in League of Legends as of August 2025, with more released each year.
Q2: Who was the first champion in LoL?
Since the game launched with 40 champions in 2009, a whole slew of champions can arguably take on the title of “first.” Singed is generally considered to be the first champion due to being the earliest designed champion.
Q3: Which is the latest champion to be released in LoL?
Latest champion: Hwei (December 2024), more planned for 2025.
Q4: Which year saw the most champion releases?
Highest growth occurred in the early years (2010-2012), with upward of 20+ champions released in any given year.
Q5: How does Riot decide release order for the Champion?
Riot balances the needs of filling role gaps, exploring new mechanics, and fleshing out lore across the various regions of Runeterra.
Alongside keeping track of champions’ release dates, many players also look at league ranks in order to understand the competitive progression within the game.
Conclusion
The release history of League of Legends champions is an account that traces the transition from a modest roster of 40 champions in 2009 to a formidable one of over 165 champions by 2025. Each great time period marked a respective design philosophy of Riot; from very simple champions with basic mechanics to extremely complex characters with complicated abilities and lore connections. Thus promising more innovation with yet more champions coming, and in fact, ensuring Summoner’s Rift will continue to evolve for players from all walks of life.
Video Games
Tennis for Two, the First Video Game in History

Long before consoles, cartridges, and online matches, a glowing green dot on an oscilloscope captivated visitors at a New York lab. In 1958, Tennis for Two turned nuclear research equipment into a quirky sports game, and many historians now see it as the first true video game created purely for fun.
A laboratory experiment that became a game
In the late 1950s, American physicist Willian Higinbotham worked at Brookhaven National Laboratory, a research center focused on nuclear science and particle physics. Each year, the lab held an open day to show taxpayers what their money was funding, but the static displays of instruments and charts were not exactly crowd-pleasers. Higinbotham needed something more dynamic to catch visitors’ attention.
He realized that Brookhaven’s Donner Model 30 analog computer was able to calculate ballistic trajectories, including the effect of gravity and wind resistance. If it could track the path of a shell, he thought, why not the arc of a tennis ball? In just a few hours, he sketched the design for a simple tennis simulation, and technician Robert V. Dvorak helped him build it over the following weeks.
The “screen” was an oscilloscope, a round cathode-ray tube normally used to visualize electrical signals. On in, the court appeared as a horizontal line with a short vertical line representing the net. A bright point of light was the ball. Two custom aluminum controllers sat on the table, each with a knob to set the hitting angle and a button to strike. Press the button at the right moment, and the dot sails over the net.
When Tennis for Two debuted on 18 October 1958, it was an instant hit. People lined up to play, and high-school students in particular had to be dragged away from the oscilloscope. The following year, Higinbotham showed an improved version, featuring a larger display and even different gravity settings so players could try a match “on the Moon” or “on Jupiter.”
Forgotten pioneer and the debate over “first video game”
After the 1959 open day, the game was dismantled so its components could be reused. For nearly two decades, Tennis for Two vanished from public memory while other experiments and commercial projects pushed video games forward. It resurfaced in the late 1970s, when Higinbotham was called to testify in patent lawsuits involving Magnavox and game-console pioneer Ralph Baer. Lawyers argued that his 1958 project counted as prior art, and suddenly this obscure lab demo was being talked about as the first video game.
Whether it truly is the “first” depends on how you define a video game. Earlier creations include the 1947 cathode-ray tube amusement device, the 1950 Bertie the Brain tic-tac-toe machine, and 1952’s OXO on the EDSAC computer, all of which experimented with electronic play in different ways. What sets Tennis for Two apart is that it ran on a computer, used a screen for graphics, and, crucially, was designed purely to entertain visitors rather than to showcase a machine or support research.
Furthermore, even if you don’t consider Tennis for Two the first ever game, it could be considered the starting point of a trend: sports games. Since its release, we’ve seen sports games in any platform, console, or even game genre imaginable. For example, Jackpot City Casino, among their themed slot games, has a few dedicated to different sports: basketball, golf, cricket, soccer… Higinbotham’s idea has influenced gaming forever.
Higinbotham himself never tried to patent the game and later said he would rather be remembered for his work against nuclear proliferation than for a “simple” diversion with an oscilloscope. However, the general public remembers his creation.. and he isn’t really shy about it. Brookhaven has built working replicas, museums around the world display reconstructions, and modern indie developers recreate its minimalist, side-on rallies for the web.
Video Games
Top iOS Apps For Gaming Enthusiasts
Gaming on The gGo
We take it for granted that our smartphones and tablets are more than just communication devices, but it is not so long ago that gaming enthusiasts had no option but to own a portable gaming machine if they wanted to play on the go. While some people still choose to have a specialist handheld console, it is incredible just how many games can be played in apps on our phones. Here we look at some of the top gaming apps that can be downloaded onto your iPhone and be on hand, in your pocket, wherever you go.
A Serious Approach to Fun
Apple is taking gaming seriously; its new “Games” App serves as a central hub for iPad, Mac, and iPhone, combining Apple Arcade titles, App Store games, and multiplayer experiences. It has put the social back into gaming. The company says it is emphasizing “Play Together” moments, so that players can see trending games among their contacts. The app is pre-installed on all iOS 18.5 devices, so mobile gaming comes standard, not as an add-on.
Back From the Cold
After a five-year standoff between Epic Games and Apple, Fortnite Blitz Royal has made a return to the platform. A legal feud over in-app payments has been resolved, and Fortnite officially returned to iPhones in May 2025. The game is created in mobile-first mode to ensure high-speed, “pick-up-and-play” action. Rather than complicated mechanics, it focuses on delivering intensity without complexity, making it perfect for casual gaming.
Blitz Royale is a 32-player, no-building battle on a mini Fortnite map. Each play zone lasts around five to six minutes, and you can play in solo or duo mode. There are also four and six-player squad game modes.
Casino Classics
One significant breakthrough for gaming enthusiasts has been the availability of mobile casino games. Online slots are particularly popular, but there are apps for every type of casino game, allowing players to have a flutter wherever they are. Players can check out some of the latest casino apps in the App Store or by visiting a comparison review site like Casino.org. Rather than just plumping for a big-name casino, it is worth looking at their recommendations to find some hidden treasures.
Casino apps offer players faster speeds and sharper graphics compared to mobile browser versions of games. Streamlined navigation makes it easy for players to sign up and make deposits. However, they usually have a more limited range of games than the leading casino site. According to expert Martin Blackhouse of Casino.org, the top Canadian casino apps include Lizaro, Jackpot City, and Stake.
Perennial Favourites
While we tend to assume that the latest and most innovative titles are all the rage, it is worth remembering that some of the most enduring games remain the most popular. When we play in casual mode, we usually don’t want anything too challenging, so playing something familiar has special appeal.
This means that some of the top iOS apps for gaming enthusiasts include titles like Subway Surfers that just stand up to the test of time. Its simple yet compelling gameplay features easy-to-learn swipe controls for ducking, dodging, and jumping. The aim is to avoid obstacles and oncoming trains. As play progresses, speed and difficulty increase, making it hard to master. It has all the feeling of a classic scrolling platform game from yesterday, but with up-to-date appeal and contemporary graphics.
Quizzers and word games
While we tend to think of mobile gaming as action games, many people play much gentler variations. Crosswords and quizzes are incredibly popular, and a standout app is NYT Games, the home of Wordle. Free to play and wonderfully compulsive, the game only takes a few minutes to play but is sociable and challenging. All the player has to do is guess the five-letter word within six words. Sounds easy enough, but some dastardly options make getting the correct answer far from simple. Wordle’s popularity stems from people sharing and comparing their scores. There are even league tables and weekly competitions available.
The NYT apps offer plenty of other free games, including a quick daily crossword and a Connections wall where players have to group random words together. A subscription opens up even more opportunities, but for many people, the free games are just enough to wake up their grey matter.
Explore for Yourself
Whatever type of gaming appeals to you, you can guarantee that there will be an app for it. All you have to do is take a look around and try out some of those on offer. If you download something and feel it is not for you, don’t forget to offload it so it doesn’t take up storage space. Also, check about in-app purchases before you start playing so you do not get any nasty surprises. Gaming, after all, is supposed to be fun.
Video Games
Why Players Are Looking Beyond Big Launchers for Their PC Games
For most PC gamers, launching into a new title usually starts the same way: opening Steam, Epic, Battle.net, or one of the half-dozen other clients that all demand updates the moment you’re ready to play. PC gaming today is incredible in terms of variety, but it also comes with a constant mix of logins, launcher bugs, patches that break mods, and the occasional title that simply disappears from sale without warning.
Because of all that friction, a growing number of players are rediscovering the appeal of direct-play games—simple installs that let you jump straight into the action without fiddling with multiple apps or dealing with intrusive background processes. It’s not really a new concept; it’s more of a return to how PC gaming used to feel. But the convenience factor in 2025 is turning it into a bigger conversation than ever.
One of the communities getting attention in this space is Steamunlocked — a site known for offering ready-to-play versions of popular titles with straightforward setup and zero launcher requirements. While every player has their own preferences, the appeal here is undeniable: no mandatory accounts, no measuring-stick DRM, no surprise client updates, and far fewer obstacles between downloading a game and actually playing it.
What’s interesting is how this shift is being driven not by nostalgia, but by a genuine desire for smoother gaming sessions. Many players today juggle school, jobs, or family time, and they don’t want a 45-minute update cycle standing between them and the two hours they carved out to relax. Direct-play files streamline that gap, and it’s resonating strongly with gamers who value practicality over platform loyalty.
There’s also a growing sentiment around reliability. More players are wary of services that delist older titles or force online checks even for single-player games. When you want to return to a classic—whether it’s a cult indie hit from a decade ago or a nostalgic AAA release—having a dependable source matters. Communities like SteamUnlocked have built their reputation on maintaining access to titles that some players can’t easily find elsewhere, and that consistency is a big part of why they’re frequently recommended in PC gaming circles.
Another factor behind this trend is the thriving modding culture. Many mods work best (or only) with unpatched versions of games, and modern launchers sometimes auto-update without permission. For anyone who spends time customizing their experience—whether through overhaul packs, texture mods, difficulty tweaks, or fan-made fixes—direct-play versions allow full control over the installation folder, making modding significantly more straightforward.
Even outside the technical side, there’s a sense of community trust forming around sites that prioritize ease-of-use. Forums, Reddit threads, and Discord servers often act as filters, pointing new players toward sources that consistently work and away from those that don’t. It’s a word-of-mouth dynamic shaped by actual user experience instead of marketing copy, and it reflects the priorities of modern PC gamers: clarity, simplicity, and respect for a player’s time.
None of this means traditional clients are going away—they aren’t. But the growing interest in direct-play downloads shows that players want options. They want flexibility. They want control. Most importantly, they want a gaming experience that starts when they press play, not when a launcher finishes updating.
And as more people talk openly about their frustrations with platform fatigue, communities like SteamUnlocked are becoming part of a broader conversation about how PC gaming can stay fun, accessible, and welcoming—without unnecessary hoops to jump through.
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