Exclusive Interview: Gnomoria’s Creator Robert West (RoboB0b)

Considering the massive influx of indie games inundating the industry over the past few years, I think it’s the job of anyone who’d like...

What The Stanley Parable, Octodad, and Jazzpunk Have to Teach Us About Making a...

The struggles of the comedy genre in gaming are well documented. Truly funny video games are such a rare occurrence, that the appearance of...

On Game Length and Price Management

With the news that Metal Gear Solid: Ground Zeroes can be completed in two hours long dropping as well as a bass into Skrillex’s...

Why Call of Duty’s New 3-Year Cycle Is Important

Since 2006, a new Call of Duty game has come out every fall, like clockwork. Arguably the most high-profile annualized franchise still in existence,...

How Loadout Manages To Serve As An Unlikely Cultural Touchstone

As I maneuver the battlefields of Loadout, and find myself on the outskirts of a point I am supposed to capture for my team,...

Explore The Breathtaking New World in Cradle: Indie Jones Presents an Interview with Mojo...

Welcome to the premiere of Indie Jones! Here, we delve into the minds of indie devs, uncovering the treasures their Kickstarter video games have...

Sonic’s New Look Reveiled

Sega has recently confirmed speculation that there will be a new edition to the Sonic the Hedgehog Game series. A classic from the days when...

Double Fine Doubles Down with Amnesia Fortnight 2014

In 2012, Double Fine revolutionized the gaming industry by catapulting Kickstarter straight into the public eye with Double Fine Adventure, now Broken Age. But...

Top 5 Cues Developers Should Take from Dark Souls

I am a massive fan of Dark Souls. There, I said it. It is a game that resonated with me so little at first,...

The Burden of Combat

“The problem isn’t just the violence, it’s the lack of everything else,” Former Grasshopper studio head Massino Guarini said when discussing the prevalence of...

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