The indie roguelike ship-simulation game FTL: Faster Than Light managed to become a huge hit in the indie world and I must admit that I found it extremely pleasant in its complex minimalism. And even though the game manages to pack quite a punch, there’s no way I’d say no to more greatness, and this is when the FTL mods come into play.

And there’s quite a few of them released by the community already, and I am here to share with you the best 5 FTL mods to enhance your gameplay experience or simply to change it dramatically! So lets begin checking out the mods, in no particular order!

Pirates!

Something you might have always dreamed, becoming a pirate, becomes a reality in FTL after installing this mod. Changing a whooping sixth of all the events in the game, it adds new choices, options and lets you act as a pirate. Except for new gameplay options, it also changes a bit the game looks like and is already one of the better FTL mods out there. Download Pirates here.

High-res background graphics

You don’t like the way the planets and the backgound look like? Feel like some extra details should’ve been there? Well, this mod does it for you, simply turning the game into a much better looking one. And it will hopefully be patched in the future to include even more eye candy! Download it from the FTL forums.

Custom Ships

There are a few mods promising to deliver new ship layouts, but most of them are not playable yet. This one is one of the few that can be played, although it’s only in beta. But we have Star Wars ships, Start Trek ships and a ton of new options to play the game! You can get the mod from GameFront

Weaponanza

If you somehow feel that the arsenal of FTL is lacking a few weapons, this mod is for you! Adding 16 weapons (8 New and 8 modified ones), it also brings in new events (to use the new weapons, of course) and Creeper Bombs. Pretty cool, and you can get it here.

Foundation of the Federation

Although this is still work in progress, will be the greatest mod released for FTL, if it manages to be released in less than 1,000 light years. Here’s what it plans to do: “It’s supposed to present the foundation of the federation, rather than its fall. The Engi and Zoltan are presented as allies while the Mantis, Rock, and Slugs as aggressors; the final battle is a unifying battle in which the Engi, Zoltan, and Humanity stand against the Rock, Slugs, and Mantis (I’m thinking of casting the slugs as the manipulators of this ‘axis’). The old playable ships associated with those races are mini-bosses at the end of quest chains and, of course, they will be used in the final battle as well.” Absolutely amazing, but still not playable. Keep an eye on it here and maybe you’ll get very lucky!

And this is it! These are some FTL mods that will greatly expand and enhance the experience with this indie hit. Have fun!

3 COMMENTS

  1. Hey, I have a big suggestion for the foundation of federation. I would not make an axis of aliens. The slugs are actually part of the federation and are enemies of the mantis as we see in game. They are just discriminated. I think the rocks are xenophobes and would not go out on an offensive side by side with other aliens either. I think the zoltan would not be with the federation due to how secluded they make themselves in game. Their relationship is kept on emergency status only. I think the federation would have started with 1 large human faction allying with the engi to defend them better from pirates and mantis. I think that the slugs are also hunted by mantis, so maybe they would join for the same reasons. The player could be a political envoy on a mission to try to ally more alien nations. Going through the different sectors, the player encounters different things from different aliens. I think the other sectors besides engi should be considered hostile. The “rebel” fleet will just be a fleet of the native species thats trying to chase you out, given your an intruder. Or maybe most of the alien factions are angered by the federation, including zoltan, and you have to try to go through each sector to try to make things right. So once again, the fleet that is chasing u in each sector is the fleet of the species native to the sector, and while you escape them you also try to get them on the federations side. Just an idea.

  2. But most importantly just dont have the mantis and rocks and slugs in a hostile alliance. This completely diregards most of the dialougue in game. The rock, for example, are hostile to everybody, not only the federation. Same with the mantis. And slugs are enemies of the mantis and actually part of the federation.

Leave a Reply to Me Cancel reply

Please enter your comment!
Please enter your name here